usermatt.icancel
reporust_rebootcancel

1,164 Commits over 2,891 Days - 0.02cph!

2 Months Ago
wip patched in DBS
2 Months Ago
merge from jungle_building_skin_merge
2 Months Ago
rebuilt manifest
2 Months Ago
merged from jungle_building_skin
2 Months Ago
shell tests with hide_poncho to give it volume when using skins with transparency
2 Months Ago
merge from workshop_qol #116942 compound bow fixes
2 Months Ago
reverted, should be on a branch
2 Months Ago
merge from workshop_qol #116942 compound bow fixes
2 Months Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
2 Months Ago
2 Months Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
2 Months Ago
merge from 116879 , added taylors pants and hoodie changes
2 Months Ago
added shelf 9959 - hoodie and pants fixes
2 Months Ago
re-assigned arrow renderer on crossbow to work with turrets
2 Months Ago
merge with 116869
2 Months Ago
merge from 116868
2 Months Ago
merge from world_crossbow
2 Months Ago
rebuilt prefab so arrow mesh shows up
2 Months Ago
merge from main
2 Months Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
2 Months Ago
merge from 101733 - weapon_tool_ao_fixes materials
2 Months Ago
merge from 101745 - weapon_tool_ao_fixes
2 Months Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
3 Months Ago
merge from main, will rebuild mannifest
3 Months Ago
merge from main
3 Months Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
3 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
3 Months Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
3 Months Ago
merged from Easter2025 (lets not use this one anymore)
3 Months Ago
added pauls new icons for missing meat icons
3 Months Ago
updated pie icons with lewis's new ones and added the unsued ones too
3 Months Ago
created special CC materials for pies when cooking
3 Months Ago
merge from visual_cooking_conditionls_merge #114724
3 Months Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
3 Months Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
3 Months Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
3 Months Ago
fixed raw fish having incorrect material
3 Months Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
3 Months Ago
manual merge from cookingv2/meat #6 114426
3 Months Ago
manual merge from cookingv2/meat #5 114423
3 Months Ago
manual merge from cookingv2/meat #4 114422
3 Months Ago
manual merge from cookingv2/meat #3 114419
3 Months Ago
manual merge from cookingv2/meat #2
3 Months Ago
manual merge from cookingv2/meat #1
3 Months Ago
reduced all meat textures to be no bigger than 512x512
3 Months Ago
removed placeholder items from craggy
3 Months Ago
updated existing prefabs
3 Months Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
3 Months Ago
missing files
3 Months Ago
added meshes and materials for all new meat items, sss profiles