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1,336 Commits over 3,044 Days - 0.02cph!

3 Months Ago
renamed pilot hazmat skin asset name to pilot pack
3 Months Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
3 Months Ago
changed collision surface to metal
3 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
3 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
hooked up pilot_hazmat steam id to unlock storage box id
4 Months Ago
pilot hazmat storage texture polish pass, uv2 emissive and small lights
4 Months Ago
very wip pilot hazmat storage model and materials
4 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
4 Months Ago
locker workshop guide fix
4 Months Ago
disabled read-write on seaweed meshes
4 Months Ago
merge from main
4 Months Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
4 Months Ago
merge from main
4 Months Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
4 Months Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
4 Months Ago
set repairable definition correctly so items can be spraypaint skinned
4 Months Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
4 Months Ago
added workshop source locker that has shelves and doors
4 Months Ago
merge from main
4 Months Ago
upped fridge workshop texture size to 2048
4 Months Ago
merge from abyss_sound_fx fix
4 Months Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
4 Months Ago
tweaked wall storage deploy volumes to allow for small wood storage
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from main
5 Months Ago
fixed broken skinning on male grass skirt legs lod 3
5 Months Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
5 Months Ago
added test wall_storage prefab and built manifest
5 Months Ago
subtracted merge
5 Months Ago
merge from main
5 Months Ago
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
5 Months Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
5 Months Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
5 Months Ago
added mannequin test and set up with basic spawnable prefab
5 Months Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
5 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
5 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
5 Months Ago
built manifest
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
tweaked storage adaptor positions slightly to avoid collision
5 Months Ago
merge from roofbeams
5 Months Ago
merge from hackweek_newlights
5 Months Ago
set seaweed meshes to readwrite