1,336 Commits over 3,044 Days - 0.02cph!
renamed pilot hazmat skin asset name to pilot pack
removed duplicate lodgroups and set up mesh lod on pilot codelock
changed collision surface to metal
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
hooked up pilot_hazmat steam id to unlock storage box id
pilot hazmat storage texture polish pass, uv2 emissive and small lights
very wip pilot hazmat storage model and materials
removed shadow lod script from male mummywraps underwear prefabs
locker workshop guide fix
disabled read-write on seaweed meshes
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
set repairable definition correctly so items can be spraypaint skinned
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
added workshop source locker that has shelves and doors
upped fridge workshop texture size to 2048
merge from abyss_sound_fx fix
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
tweaked wall storage deploy volumes to allow for small wood storage
fixed broken skinning on male grass skirt legs lod 3
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
added test wall_storage prefab and built manifest
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
added mannequin test and set up with basic spawnable prefab
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
renamed to abyss horizontal storage tank and abyss vertical storage tank
tweaked storage adaptor positions slightly to avoid collision
merge from hackweek_newlights
set seaweed meshes to readwrite