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1,042 Commits over 2,830 Days - 0.02cph!

6 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
6 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
6 Months Ago
re-linked divesite prefabs, cleanup of folders
6 Months Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
6 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
6 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
7 Months Ago
better default locker specular
7 Months Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
7 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
7 Months Ago
added 4k cinematic textures for HCR
7 Months Ago
removed HCR cinematic textures
7 Months Ago
cinematic 4k textures for HCR
7 Months Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
7 Months Ago
merged from fire_extinguisher
7 Months Ago
fire_cabinet deployed gibs test - not to be merged
7 Months Ago
transmission map
7 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
8 Months Ago
wallpaper icon file wasnt checked
8 Months Ago
wallpaper icon
8 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
8 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
8 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
8 Months Ago
more foliage
8 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
8 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
8 Months Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
8 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
8 Months Ago
divesite small b wip
8 Months Ago
temp prefab so we can work on the same scene
8 Months Ago
correct texture names
8 Months Ago
removed old underwater plants textures
8 Months Ago
removed unused lights, underwater_plants roughness tweaks
8 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
8 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
8 Months Ago
new mussels tiling material
8 Months Ago
barnacle_tiling_orange variant
8 Months Ago
added underwater mask to crittermovementshader
8 Months Ago
missing textures
8 Months Ago
seaweed clump prefabs
8 Months Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
8 Months Ago
tin can alarm gibs colliders
8 Months Ago
env_fish correct values on main camera
8 Months Ago
barnacle clumps prefabs
8 Months Ago
added shoals to junkpile_water prefabs
8 Months Ago
merge from seaweedtest
8 Months Ago
fish spawn rate tweaks
8 Months Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
8 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
8 Months Ago
missing file save
8 Months Ago
barnacles tiling material