121,589 Commits over 4,048 Days - 1.25cph!
Merge from single_pickup_notice
Fix showing item stack counts on items that didn't formerly show stack counts
Fixed up gibs for WagonA/WagonB/WagonC
Merge from hardcore -> aux2
Disable MLRS for hardcore & modified tag system to support it
Merge from modding_prefabs
Fixed some unneeded usings
Added plaster_d_soft texture to use with tinted materials.
Updated tiled plaster cubes 1-3 and added blue plaster variant as (cube_tiled_plaster_07).
Added death screen names and icons for modular car deaths, and for snowmobile deaths
Fixed case where the final hit on a resource node would calculate the total amount in inventory incorrectly on the item pickup notice
Implement changelog ingame in inventory when a gamemode is active
Added missing train entity in death screen list
Ran S2P on all named monuments with prevent building volumes, no monument scene files were changed
Made a new S2P menu option to only update monuuments with the above conditions, commented it out though since this should only be needed once
Merge from improved_monument_proximity_warnings
- Added death screen icons and names for all the new train components.
- Fixed a couple of bugs with train wagon gibs.
Add ingame changelog for gamemodes
Disable drone marketplace
Retriever/Retriever_Owned prefabs
Harness attire art/prefab
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merge from hapis_conversion (multiple bug fixes)
Subtracting brain_refactor - unstable, highly impacting server instability
Disable safe zone hostile note in top right corner
merge from combatlog_improvement
merge from socket_area_fix
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Added harness item mod.
Harness is now required to tame.
Fix NRE for CheckOBBAndEntity()
Fix NRE causing infinite rocket explosions
placeholder harness item, manifest.
Added inital pet inventory/container
merge from scientist barge
WIP on a tool to trim out LOD faces that likely won't be visible
Revert manifest and plugins to match main
Timeline + animation backups
OnPostFill virtual method fix
Spawn some extra train engines if there aren't enough to fill all sidings
Removed jobs renderer system
Move UnwrapBaker to plugins, made it editor only
Fixed MeshLods getting modified by HLOD before they can Init