131,525 Commits over 4,232 Days - 1.29cph!

12 Years Ago
Just added a check on the fog volume toggle
12 Years Ago
Adding missing files for Sonic Ether bloom and Colorful
12 Years Ago
Changed linux build options (test)
12 Years Ago
Removed unused effects, moved GUIblur to bottom
12 Years Ago
-tweaked the eoka animations a bit; added some new player jogging animations; (still TODO: jog left/right)
12 Years Ago
Arctic biome test scene base.
12 Years Ago
Daily merge from main branch
12 Years Ago
Increased mountain noise amplitude to reduce probability of flatland worlds
12 Years Ago
-rest of the jogging animations
12 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
12 Years Ago
Fixed compile error
12 Years Ago
Daily merge from main branch
12 Years Ago
Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
12 Years Ago
Converted some of the newly imported assets from binary to text asset storage format Not sure why this didn't happen when you guys imported those in the first place since our Unity project is set to enforce text format
12 Years Ago
Tweaked the terrain generator initialization to properly benchmark in-editor
12 Years Ago
Merged my previous commits to the procgen branch
12 Years Ago
This broke on merge
12 Years Ago
Improved rock & dirt splat calculation
12 Years Ago
Fixed splitting/stacking not working properly clientside
12 Years Ago
Should fix players over-thinking while they're asleep
12 Years Ago
- Setting the Sky property in TOD_Sun Shafts again - Removed demo scene assets from SE bloom plugin
12 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)
12 Years Ago
Fixed sky not being set on sun shafts
12 Years Ago
Updated TestLevel with terrain
12 Years Ago
Daily merge from main branch
12 Years Ago
Crafting cancelling Fixed crafting notification placement Fixed AA toggle not working
12 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
12 Years Ago
tweaking water
12 Years Ago
Protocol increment on the procgen branch
12 Years Ago
Merge procgen branch to main branch to test the new procedural terrain generation
12 Years Ago
Fixed server NRE when looting
12 Years Ago
Log the correct terrain seed (rather than 0) in edit mode
12 Years Ago
Fixed or at the very least reduced some water reflection glitches
12 Years Ago
Put resources on world layer, improves FPS in-editor and shouldn't change anything in-game
12 Years Ago
Made the sky dome use our own prefab the way the water does I don't like modifying prefabs in the third party folder
12 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
12 Years Ago
Bad merge here
12 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
12 Years Ago
Fixed beltbar errors
12 Years Ago
Network grid was stupid on TestLevel
12 Years Ago
Fixed player model state not being networked
12 Years Ago
-half of the revolver animations
12 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
12 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
12 Years Ago
- Added new LUT textures for color grading
12 Years Ago
associated with the old bow view model. Causing issues.
12 Years Ago
added new bow view model anims, meta clips & initial controller
12 Years Ago
Footsteps test
12 Years Ago
Implemented Jog animations
12 Years Ago
Fixed objects getting removed