130,588 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
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                More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added instancing support to foliage displacement pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted maxrpcspersecond default value (now 200)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree colliders count as grounded in the server side player movement checks
Consumable items try to go straight to belt when picked up
Stackable items prefer item containers that already contain other items of their type when picked up
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverting accidentally commited ProjectSettings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab for loading screen
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added AsyncTextureLoad (loads + compresses texture asynchronously in a thread, usage similar to WWW class)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Native call return type tweak (int to void)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Experimenting with a STRIPS Planner AI that would allow for modular ai actions, an understanding of an action's impact on the future world state and the generation of procedural action queues / plans with replanning, like in F.E.A.R.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged for less messy branching
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Launchsite warehouse / scene progress / vertex paint /dressing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from async_texture_loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated native plugins (Win + OSX, Linux to follow)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Linux native plugins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More seamless packing shader gui
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked source cache folder
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed Strips Actions not properly showing debug visualization in Apex editor.
Can now guide which functions of a Strips Action should forward into Apex.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launch site / warehouse grounds dressing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated native plugins (Win + OSX)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added separate shader gui for packed materials to reduce transition issues
More packed shader work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated native plugins (Linux)