32,672 Commits over 4,079 Days - 0.33cph!
Properly clear prefab pool when disconnecting from server
longsword cost reduced
HV rocket cost reduced
rocket launcher cost reduced
rocket launcher durability increased
targeting computer stackable
cctv stackable
binoculars researchable
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
locked crate no longer accepts player items
vehicles no longer collide with ragdolls (sorry flash)
Fixed potential NRE in HairDyeCollection
Tweaked foliage displacement to mitigate zfighting + look more stomped
Made guides opaque when placing in water
made light_short mat brightness value 1 from 0.5 and tweaked alpha of diffuse map
Removed some (presumably unintentional) debug logs from auto turret
Final pass on duplicate kill prevention on Scientists + minor cleanup
Save++ because Helk decided to commit all monuments
Network++
Hapis, Savas, Koth ch47 drop points
Added pool.debug to standalone builds (only works in development builds)
minor AH fix for laptop
added map marker to ch47 crate
hitting scientists also causes the heli to aggro
m249 AI balance
m249 ai balance
extra scientist at ch47 rear
ch47 scientists become unhostile after 2 minutes of not receiving fire
protocol++
more sensible cargo heli spawn timings
Range fix for scientists mounted to the CH47.
ch47 ai work
ch47 crate dropoff
ch47 no longer orbits water wells or tier 0 monuments
NPC aim fixes
locked hackable crate (ch47 event)
Mix tweaks
Boat engine sound tweaks
Mix tweaks
Quick spas12 gunshot + handling levels pass
can push rowboat with 0 calories
ch47 particle lag fix
boat spawn lag fix
Mix tweaks
CH47 engine distance crossfade fixes
Ambience emitter perf bug fix
fixed being unable to repair boats due to decay
easier to access rowboat storage
fixed null group setting errors when spawning vehicles
rowboats that lose their driver will eventually turn in circles and stop
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
Larger prevent build volumes on water junkpiles
Fixed server use distance regressions
Disabled player model pooling by default
Network++
nothing important (merge into main)
offshore tweaks for better junkpile spawns
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
merge into main
360 look in rowboats
Log warning when NPC spawns without any loadout.
reduced water junkpile spawn rate
Updated Hapis spawns
Water junkpiles now spawn on Hapis
Refinery lootpanel update
Phrases
IOR prevention on loadout in NPCPlayer.
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Beech and oak color tweaks / material tweaks