33,910 Commits over 4,171 Days - 0.34cph!
Fixed lock not getting removed from destroyed doors
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
fixed some missing skin links for some view models.
updated some view model skins to use the new PBR shader
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
Launcher framework changes
Changed camera clear flags to solid color
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
Fixed GameTrace failing inside caves
made some improvements to the player flinch animations
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
Removed depth offset from sky shaders
Updated ProjectSettings to u5p2
Merged /main/deploytosocket to main
Water normal map fiddling
Prefab preprocess, try to strip unneeded gameobjects
Making ConstructionGrade a PrefabAttribute
Dump memory object information if available
Updated skinning on head2
fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
Disabling graph in FPs graph (because it hurts FPS, badly)
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
updated the animal skins to use the PBR shader
consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
Log terrain map allocation sizes
Replaced gamma hack darkening with ISO effect
updated lod uvs for the torso
improved the flinches and attack anims for the bear and the boar
merge from main/impactsounds
made some improvements to the 3rd person spear animations for idle/running/jogging
Offset starting position of wounded anim so head lands at 0,0
Merging wounded stuff into main
merge from building_skins2
forgot one thing in this bad boy twig
improved the flinches for the horse and stag
Less pitch variation on gunshots
Bullet impact volume tweaks
fixed some bugs with the view model hatchet "hit_attack" not playing