33,909 Commits over 4,171 Days - 0.34cph!
Updated hide poncho fit for compatibility
added code for flinching when player gets hit.
fixed some minor bugs with the impact special f/x
added animals flinching when attacked
added custom foundation collisions meshes for wood and twig
Removed some debug remote logging that never happens
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Signs 1x.05 and 2x1 early commit
Signs, final meshes with LODs and collisions
updated water footstep effect
Added a text surface and material to signs
Signs text surface should now share the normal map UVs of underlaying wood
brightened the watersplash effect.
improved the 3rd person running animations for pistol/rifle/rock
You can remove unlocked locks from doors
fixed some warning msgs regarding flinches
each strike with eoka increases chances next strike will make it fire
autosprint after 2 seconds
added flinches for bear and some more flinches for human.
fixed the bug with the player animating like a complete retard
Made standard refraction shader blending physically correct (alpha only affects diffuse)
Re-exported satellite dish LODs and collisions, refactored prefab scene
playerskin2 materials plus textures
playerskin2.tga was moved apparently :s
updated bota vm anims & clips
Hardcoding some values in skin shader
Fixed missing collider ~ top tier door
Unify join/leave message style in server console
Fix ambience node always thinking the environment has changed
added wolf flinching animations
pvt enabled by default, saved properly
deploy / reload aimations now play in the 3rd person!!! YAAAYY
Scene2Prefab (updated satellite dish prefab)
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Fixed player counts in server browser when player counts > 128
Fixed lock not getting removed from destroyed doors