branchrust_reboot/maincancel

35,041 Commits over 4,293 Days - 0.34cph!

11 Years Ago
Fixed constant reimporting when pressing play or saving
11 Years Ago
bridge material and model updates
11 Years Ago
new bridge material
11 Years Ago
merge into main
11 Years Ago
protocol++ !added crossbow for alex to fix
11 Years Ago
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
11 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
11 Years Ago
Removed debug DDraws
11 Years Ago
Fixed TweakUIMultiSelect initial state
11 Years Ago
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
11 Years Ago
Tweaked god ray color around dawn and dusk
11 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
11 Years Ago
Added third TrackIR rotation axis
11 Years Ago
Attraction points, attraction socket
11 Years Ago
high external wall wip
11 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
11 Years Ago
pants icons
11 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
11 Years Ago
crossbow implementation
11 Years Ago
missed protocol++ (whoops) updated crossbow icon
11 Years Ago
removed temp wood constructions around quarry
11 Years Ago
closed a few gaps in the meshes
11 Years Ago
fixed placement check on mining quarry
11 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
11 Years Ago
Updated holdtype on player crossbow
11 Years Ago
nerfed wood spear - slightly less range, less radial grace
11 Years Ago
Added highwalls to buildingtest scene Planner doesn't need manifest rebuilds in editor Compound wall
11 Years Ago
Manifest
11 Years Ago
fixed hipfire exploit updated some armor icons with higher quality versions
11 Years Ago
crossbow loaded state + recoil
11 Years Ago
fixed crossbow being fubar
11 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
11 Years Ago
compile issues
11 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
11 Years Ago
Boots highpass
11 Years Ago
Decoupled head and body directions in PlayerEyes
11 Years Ago
Updated the pumpjack lods to skinmeshes
11 Years Ago
There is no collision_setup silly
11 Years Ago
redid 3rd person attack animations for the 2handed sword added prefabs for the 2handed baseball/mace and 2handed cleaver
11 Years Ago
Force construction skins into the bundle
11 Years Ago
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
11 Years Ago
Locking down ObjectRef
11 Years Ago
Modernized ItemManager
11 Years Ago
Filesystem timing
11 Years Ago
Asset bundle tweaks (loadtimes)
11 Years Ago
crossbow lods - needs some more work but it's good enough for now
11 Years Ago
A whole bunch of sound tweaks
11 Years Ago
bridge decal tweaks
11 Years Ago
merge into main, buckle the f up
11 Years Ago
fixed missing icons for on/off on refinery