33,404 Commits over 4,140 Days - 0.34cph!
removed ore ddraw
tighter hotspot placement on new ores
Increased LeanTween limits
Fixed erros generated when culling has safe mode enabled
Fixed and re-enabled culling compute shader path
fixed the lr300 viewmodel attack animations being all jerky
Forced occlusion culling to always use pixel shader fallback
Re-enabled shore wetness on terrain shader
Removed a culling debug param
Added sampled coverage queries
Optimized SkinSet (player gender / race setup)
Reduced GC caused by quickcraft (progress but still sucks)
Optimized Model.FindBone and Model.FindClosestBone and made them GC free
Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
Bundling preprocessing fix
Added DDSUtil for texture data export to dds
Added direct to dds output on texture packer
Repacked building atlas material
Fixed building atlas lod material
Terrain atlas generator now exports directly to dds
Generated new terrain atlas textures
Added DDSUtil optional partial mip chain export
Re-generated terrain atlas textures with mip chain limit
Added IsInvoking to invoke handler
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
Converted some remaining stuff to invoke handler
Fixed IOOR exception in ScanForPositions.
Eliminated GC allocs from Projectile.DoMovement
Enabled prefab pooling on rotting flies effect
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
Eliminated GC allocs from Ragdoll.RagdollSetup
Eliminated GC allocs from RagdollInteritable.Inherit
EAC API update (client side)
Network++
Subtracting EAC API update
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Fixed coverage query registration handling
Fixed filter mode in packed texture
ore node hotspots now use coverage queries
Fixed coverage queries frame depth mismatch
Nuked terrain.atlasmipfix
EAC API updates (attempt 2)
Updated Facepunch.Raknet plugin