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106,383 Commits over 3,806 Days - 1.16cph!

8 Years Ago
XP Hud changes
8 Years Ago
Fixed procmap benchmark
8 Years Ago
merged from main
8 Years Ago
mesh compression @low for building block meshes and colliders
8 Years Ago
Added river foam
8 Years Ago
Attempt to fix RUST-689
8 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
8 Years Ago
Large Prop D textures/models/Cols/Prefabs Trainyard, Powerplant and WTP, Military tunnels scene updates
8 Years Ago
Fixed river flow transitions to ocean
8 Years Ago
Fixed autoturret serialization
8 Years Ago
Ores don't show health bar
8 Years Ago
Changed default decay tick interval to 10 minutes
8 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
8 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
8 Years Ago
More shitty ass bundling shit
8 Years Ago
Fixed NRE's in GeneratePrice @helkus
8 Years Ago
Builder fixes
8 Years Ago
Create less bundles
8 Years Ago
Server builder fix
8 Years Ago
slight tweaks to the rifle walk animation
8 Years Ago
Added back river flow; still needs work
8 Years Ago
More build speed experiments
8 Years Ago
Build process reshuffle.. build faster you prick!
8 Years Ago
physics.steps for client (devs)
8 Years Ago
use localPosition where possible (evaluating perf difference)
8 Years Ago
AH tweaks
8 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
8 Years Ago
Fixed flow control warnings in ocean and river shaders
8 Years Ago
AH logs include frame number
8 Years Ago
WIP
8 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
8 Years Ago
set up aim throwing for pickaxe
8 Years Ago
Death/Kill messages include steamid
8 Years Ago
Fixed momentarily locking move keys after submitting chat
8 Years Ago
Pie menu scene resave
8 Years Ago
Fixed incorrect collision meshes on twig roof sides
8 Years Ago
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8 Years Ago
Updated amplify occlusion; faster/better bilateral blur
8 Years Ago
Increased maxflood convar default value
8 Years Ago
Flooding protection tweaks
8 Years Ago
Ores fix (I think, this might cause issues?)
8 Years Ago
ran Scene 2 Prefab
8 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
8 Years Ago
Replaced deprecated calls to RenderTexture.isCubemap Moved process GPU device requests call to MainCamera.cs Added "terrain.atlasmipfix" and "terrain.basetexcomp" commands to disable all native gfx api calls (only pvt and these two features use them) Added comments regarding terrain.* commands to ConVar.Terrain script
8 Years Ago
Industrial doors texture set and materials colour variations
8 Years Ago
Fix for invisible materials in empty scenes
8 Years Ago
Patrol helicopter server gibs entity bounds
8 Years Ago
Mortar (need to check shader - it goes invisible when applied)
8 Years Ago
Fixing some material import settings (as discussed with Vince)
8 Years Ago
Melee distance padding tweak