134,403 Commits over 4,444 Days - 1.26cph!
Simplified colliders on 1module_rear_seats, plus fixed some missing physics material assignments.
Simplified colliders on 1module_flatbed
Simplified colliders on 1module_engine
Simplified colliders on 1module_cockpit_with_engine
Monument check now checks topology and bounds rather than a flat distance check
Modular Cars inventory loadout edit
Finished simplifying 1module_cockpit.
More code review, profiler samples and convar checking in main menu
Fixed conditional add as well
Code review:
Check null player in LootContainer:OnKilled
Remove exception in BasePlayer:UpdateRichPresenceState
Increase movement threshold
Better load balancing
BuildingAuth check
Fixed conditional removal not saving to the prefab, + new features
Working on simplifying colliders on modules
merge from Lunar_2020_new
When iterating on the ring road, prioritize retrying nodes with more missing paths
Replacing from capsule tests.
[D11] + Possible fix to Issue 1302
[D11] Remove placeholder icon
[D11][#3787] Reverted the TMPro folder name change and removed inline font changing in UIControls.cs
[D11] Fix for Compound Sign incorrect rotation + Material
[D11] [UI] Radial menu texture adjustments to help improve memory use. Removed old unused textures and functionality/scripts from Radial menus. Added missing translations.
[D11] Added mip maps to textures missing them
[D11] Fix Incorrect specular level on Assets
[D11] Tree Stump Material Updates
[D11] Further road Material updates (missed in commit)
[D11] Road Material update.
[D11] Weapon Materials from FP Branch
[D11] Weapon materials moved over from main branch
[D11][UI] [#3503] Translate Minutes
Capsule ray test improvements, testing transformation.
[D11] deleted texture not used
[D11] Optimising texture sizes for console
[D11] Reverting some texture changes - pass 2
[D11] Reverting some texture changes - pass 1
Merge from skeleton optimizations
[D11] temporary fix for missing water, needs further investigation but this seems to be the cause, this extra stripping is only saving 10MB off the bundle based on my tests, though.
More refactoring of farming1 stuff to be useable for new farming stuff.
Added gene type counting functions.
[D11][#3787] All text in menus replaced with TMPro and redundant TTFs removed. (Also fixed issue with incorrect text in the controller options screen)
Fixes for skin + female variants
Fixed some female prefab variants.
[D11] Fix for Snow_Mound and Snow_Balls materials.
[D11] Added a decal projector for the tree harvesting mini-game
Skin fixes on various prefabs