reporust_rebootcancel

106,372 Commits over 3,806 Days - 1.16cph!

9 Years Ago
backup
9 Years Ago
Merge from water 2.8
9 Years Ago
Fixed issues in DX9
9 Years Ago
Physics Tests
9 Years Ago
starting to be happy with procgen larger formation spawn rules generic rock prefabs update
9 Years Ago
Fixed underwater mask in GL/OSX
9 Years Ago
Moved camera near plane corner computation code to MainCamera.cs and Camera.cginc; added latter Moved scattering code to relevant TOD shader includes
9 Years Ago
Merge from main
9 Years Ago
Changed number of border mesh rings to 64 to improve per-vertex scattering calcs (worth extra triangles); updated Water prefab Tiny water vertex shader optimization
9 Years Ago
RustBuilder debugging
9 Years Ago
Network read/write optimizations
9 Years Ago
Skip rivers in underwater shader due to (#294); needs proper river bounds for underwater treatment
9 Years Ago
backup
9 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
9 Years Ago
merge from main
9 Years Ago
m249 balance
9 Years Ago
autoturrets can't be placed completely under water anymore
9 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
9 Years Ago
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9 Years Ago
Fixed server DoRemoves NRE
9 Years Ago
Profiling + optimizations
9 Years Ago
disabled rain collisions (perf)
9 Years Ago
merge from main
9 Years Ago
Updated cave with new rocks Updated river bedrocks Updated source rocks Updated overhang rocks And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
9 Years Ago
Expose build id to server info
9 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
9 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
9 Years Ago
Rock flat files
9 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
9 Years Ago
Added new copy shader; removed deprecated one
9 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
9 Years Ago
Updated river shader
9 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
9 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
9 Years Ago
Server perf tweaks
9 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
9 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
9 Years Ago
Fixed external gates collapsing
9 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
9 Years Ago
backup
9 Years Ago
cleanup/missing files
9 Years Ago
beachside and underwater rocks backup
9 Years Ago
Fixed duplicated symbol in blendlayer shaders
9 Years Ago
underwater rocks do not use terrain projection
9 Years Ago
Fixed detail texture scaling for the new rocks
9 Years Ago
Dungeons rock LOD setup update
9 Years Ago
procgen rock swapping backup
9 Years Ago
Rocks LODs
9 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
9 Years Ago
Military_tunnel_1 prefab update