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123,993 Commits over 4,171 Days - 1.24cph!

7 Years Ago
[D11] Blueprints can now be studied as a world item, and display their correct name. World items now show stack size if they are not a single item, and fixed sizing issue on crosshair tooltips
7 Years Ago
merge from oilrig - access to previously made art assets needed on excavator
7 Years Ago
[D11] Adjustments to look-at-object detection
7 Years Ago
Bundles
7 Years Ago
[D11] [UI] Fixed radial menus opening when other UI screens are active. Added more checks to IsAnyBlockingUI() check.
7 Years Ago
[D11][Tutorial] Added examine pistol tutorial event
7 Years Ago
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
7 Years Ago
Removed ST scripts
7 Years Ago
backup greybox
7 Years Ago
[D11] Fixed issue with unit converter string
7 Years Ago
poolable group fixes
7 Years Ago
Fix for CompareObjects when enum values out of range
7 Years Ago
[D11] [UI] Cleaned up radial menu infos. Removed old references to original FacePunch Pie menu (hidden behind #defines and calls new logic instead). Deleted unused scripts. Removed original pie menu from scene file.
7 Years Ago
[D11][UI] Work bench ui skin selection menu
7 Years Ago
[D11] PS4 craft complete sfx on controller, now uses item specific sfx
7 Years Ago
[D11] [Tutorial] Update to start cave
7 Years Ago
[D11][Tutorial] Added examine held entity tutorial action
7 Years Ago
[D11] Don't use capsule cast for looking-at-object detection if holding hammer - allow more precision for upgrading
7 Years Ago
[D11] Linux version of DTLS native plugin.
7 Years Ago
[D11] [Tutorial] Terrain Changes
7 Years Ago
[D11] [UI] Flipped map zoom controls.
7 Years Ago
[D11] PS4 controller sfx hooked up to ConVar audio.controllerspeaker + UI toggle
7 Years Ago
[D11] Radiation sfx on ps4 controller
7 Years Ago
Fixes.
7 Years Ago
More ship stuff. CraggyIsland.Naval for Diogo.
7 Years Ago
[D11] [Tutorial] Map updates, Dive sites added.
7 Years Ago
Dump truck model/LOD/COL/textures/prefabs
7 Years Ago
More ship stuff
7 Years Ago
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.
7 Years Ago
[D11] [UI] increased the spacing on the navigation bar and re-added the flashing highlights for the code lock but this time behind a streaming mode check
7 Years Ago
[D11] Define fix
7 Years Ago
[D11] Default values for new convars added in my last commit, and fixing an old component in the PieMenu from trying reference a null field
7 Years Ago
[D11] Added more options for switching between camera modes & removed a TON of rogue translate components from text fields in buttons that shouldn't have had one
7 Years Ago
Cargoship improvements WIP
7 Years Ago
fix for bad merge
7 Years Ago
Merge with prefabpools branch
7 Years Ago
Merge with d11_console_version
7 Years Ago
don't bother comparing object names when comparing prefabs
7 Years Ago
rendererlod fixes
7 Years Ago
[D11] [UI] fixed the search on the sleeping bag assign screen
7 Years Ago
[D11] added more keyboard controls
7 Years Ago
Squeezing more perf out of the big rig.
7 Years Ago
Generate some stats on the building block usage
7 Years Ago
Merge from main
7 Years Ago
[D11] Change UITranslateText to work on Enable rather than on Awake
7 Years Ago
Enable preprocessing of prefab variants
7 Years Ago
Clean up unnecessary RealmedNavMeshObstacles
7 Years Ago
Clean up empty game objects from building blocks
7 Years Ago
Strip off some unnecessary RealmedRemove components
7 Years Ago
[D11] Update PS4 Plugins to 6.000