reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

7 Years Ago
Fixed water reflections on macOS/Metal
7 Years Ago
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7 Years Ago
Enabled occlusion culling in macOS/Metal Enabled impostor rendering in macOS/Metal
7 Years Ago
NRE fix in Scarecrow.
7 Years Ago
Fixed Scarecrow not re-equipping Sickle after throwing a beancan.
7 Years Ago
Tweaked Scarecrow take-damage modifiers.
7 Years Ago
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7 Years Ago
cargo ship style 2 end - prefab organizing, lighting pass
7 Years Ago
merge from main
7 Years Ago
Fixed camera depth texture issues affecting water on macOS/metal
7 Years Ago
Fix for multi-scene setup mismatched lighting warnings (only relevant scenes; lighting settings only)
7 Years Ago
Merge from impostor-opt
7 Years Ago
Optimized all swamp tree impostor meshes
7 Years Ago
Optimized all oak tree impostor meshes
7 Years Ago
Optimized all douglas fir tree impostor meshes
7 Years Ago
Optimized all willow and spice bush impostor meshes
7 Years Ago
Optimized all birch tree impostor meshes
7 Years Ago
Optimized all american beech tree impostor meshes
7 Years Ago
Custom impostor mesh warning fix
7 Years Ago
Exclusive Fullscreen default (test)
7 Years Ago
Optimized all pine tree impostor meshes
7 Years Ago
Added custom mesh toggle to impostor component Enabled mipmap generation by default Added messages/warnings with generated mesh info
7 Years Ago
Added support for custom/tight impostor meshes
7 Years Ago
Merge from main
7 Years Ago
[D11] More audio sound asset optimisation progress.
7 Years Ago
[D11][UI] Build Fix
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
7 Years Ago
style2 progress backup
7 Years Ago
merge from main
7 Years Ago
[D11] frontend/bootstrap integration WIP. Further split down the actual bootstrap. More work on the optimizer; gave up on heuristics and the exhaustive search is too big (like factorial(50)), so it just simulates a reasonably large number stochastic timelines and picks the one which completes in the shortest possible time.
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Define fixes
7 Years Ago
[D11][UI] First pass of note panel
7 Years Ago
style2 progress backup
7 Years Ago
[D11] Add the PS4 Common Dialog plugin before I forget
7 Years Ago
bulkframe files and prefabs + texture variants
7 Years Ago
style2 progress backup
7 Years Ago
[D11] Fixed class name for serialization
7 Years Ago
[D11][UI] Missed added file
7 Years Ago
[D11][UI] Highlighted equipment will now display changes to values
7 Years Ago
Spiderweb guide mesh
7 Years Ago
forklift colour is determined in detail map layer of material - added mask texture
7 Years Ago
material ID re-ordering fix for static bradley
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
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