reporust_rebootcancel

106,008 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Better shader error detection
9 Years Ago
Moved twig skin lods to atlas texture, prefabs updated Added LODs to some pieces that didnt have any to maximize the impact
9 Years Ago
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
9 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
9 Years Ago
Added anisotropy and parallax graphics UI options
9 Years Ago
Updated RustBuilder
9 Years Ago
Reimport shaders on build if needed
9 Years Ago
first pass at reloading sounds
9 Years Ago
Fixed early singleton initialization in standalone builds
9 Years Ago
Animal materials.
9 Years Ago
More variants
9 Years Ago
Updating builder
9 Years Ago
Rebuilt shader variants
9 Years Ago
NRE fixes
9 Years Ago
HDR setting backup.
9 Years Ago
Server compile errors
9 Years Ago
Merge from main
9 Years Ago
Crafting notice
9 Years Ago
Added big-ass high voltage powerlines
9 Years Ago
Only connect powerline poles if 3 or more can be connected in a row
9 Years Ago
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
9 Years Ago
Increased road and river width Changed a bunch of stuff about how roads and rivers are generated
9 Years Ago
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
9 Years Ago
merge from main
9 Years Ago
Moved wood skin lods to atlas texture, prefabs updated
9 Years Ago
Made tundras grassy
9 Years Ago
handcuffed holdtype meta files
9 Years Ago
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
9 Years Ago
Moved stone skin lods to atlas texture, prefabs updated
9 Years Ago
Improved monument spawn filter checking
9 Years Ago
Improved sunrise / sunset time analysis Tweaked climate blending angle
9 Years Ago
Updates to atlas texture
9 Years Ago
Moved metal skin lods to atlas texture, prefabs updated
9 Years Ago
Changed climate blending to use calculated sunrise and sunset hours and the sun zenith angle Fixed TOD_Sky.SunriseTime and TOD_Sky.SunsetTime being off by 12 hours
9 Years Ago
merge from main
9 Years Ago
Changed terrain paint overlay to multiplicative so that it's visible on snow
9 Years Ago
Reapplied changeset 8383 but different
9 Years Ago
Subtracted changeset 8383
9 Years Ago
Moved top tier skin lods to atlas texture, prefabs updated
9 Years Ago
Disabled parallax occlusion and parallax offset by default; now a shader feature, requires toggle via shader keyword
9 Years Ago
Improved splat mapping of post-generation cliff detection Multithreaded post-generation cliff detection
9 Years Ago
Forced river meshes to flow downhill
9 Years Ago
Updated cave prefab to LOD grid and the new non-raycasting setup
9 Years Ago
Adding atlas texture and mat
9 Years Ago
Updated rock prefabs to new non-raycasting setup Retired TerrainTopology.BLENDED
9 Years Ago
Major refactoring of procedural components Made ImageProcessing.Dilate2D more generic Removed the need for terrain raycasting step during load Added ProceduralObject system Added AddToHeightMap and AddToWaterMap scripts (replace raycasting) Improved cliff analysis (fixes some cases where grass would spawn midair)
9 Years Ago
Added ui scale option
9 Years Ago
Fixed blendlayer not working; added very low quality mode for lod < 300 Fixed metal blendlayer sampling RG instead of RA
9 Years Ago
Adding scrap searchlight files (ready to go)
9 Years Ago
latest changes