reporust_rebootcancel

105,954 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Fixed FileSystem_Editor.LoadAll returning non distinct Fixed selected menu items not showing properly Item definition menu options can have conditionals, added actions, added cycles Fixed player not cycling inventory Fixed missing pickup icon Candle Hat item doesn't need a backing entity
9 Years Ago
Fixed NRE in GetItemOptions
9 Years Ago
Melee tweak fix
9 Years Ago
Melee attack tweak
9 Years Ago
Making a bunch of other fire materials emissive
9 Years Ago
updated the mecanim to use the new 3rd person SMG animations tweaked some settings on some of the fire sprites
9 Years Ago
Network++
9 Years Ago
Fix for the fix
9 Years Ago
Hacking CurrentPopulation so it works properly in Asset Bundles
9 Years Ago
Merge from main
9 Years Ago
merge from main
9 Years Ago
Missing files.
9 Years Ago
backup
9 Years Ago
3rd person animations for the SMG
9 Years Ago
Candle hat wip
9 Years Ago
Added Menu.ShowOnItem Added logic for BoneRetarget ( for clothing items to attach entities to bones ) BaseNetworkable automatically verifies PrefabID Moved GetItemOptions to BaseEntity
9 Years Ago
Item organisation
9 Years Ago
Tweaks
9 Years Ago
Dedicated Server fixes
9 Years Ago
Pre-road backup
9 Years Ago
Here comes the pain
9 Years Ago
Tweaks
9 Years Ago
Cleaning up
9 Years Ago
Cleaning up
9 Years Ago
Editor Filesystem
9 Years Ago
Fixes
9 Years Ago
Progress
9 Years Ago
Load items proper
9 Years Ago
Build bundles as part of the build process Fixes
9 Years Ago
Progress
9 Years Ago
backup
9 Years Ago
Col fixes.
9 Years Ago
wip
9 Years Ago
Radtown stuff
9 Years Ago
Create bundles as part of the build process
9 Years Ago
Merged from main
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
3rd person animations for the SMG ( idle / jogging )
9 Years Ago
prep
9 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
9 Years Ago
backup
9 Years Ago
Cleanup.
9 Years Ago
Merge from main
9 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
9 Years Ago
firearms lose less condition per shot
9 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
9 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
9 Years Ago
Removing hard links to the resources folder