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105,972 Commits over 3,806 Days - 1.16cph!

9 Years Ago
hit marker sound for helk
9 Years Ago
merge from main/gunshots2
9 Years Ago
merge from main
9 Years Ago
More gunshot pass 2 tweaks. Bang bang!
9 Years Ago
smoke grenade viewmodel and worldmodel
9 Years Ago
This should fix the steam ui opening sometimes when pressing space
9 Years Ago
Don't transmit voice to disconnected players, even though it works and they could hear you from another server Fixed asset bundle build target
9 Years Ago
Entity, collider, rigidbody diagnostics on dump command
9 Years Ago
Hapis stuff. Network++
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Build process tweak
9 Years Ago
Build path fix
9 Years Ago
Bundles/Common tests
9 Years Ago
fixed the scale/rotation of the various RPG types on the viewmodel
9 Years Ago
Converted rocks in procedural map to use the LOD grid (less memory, better performance) Disabled per-layer culling on the camera
9 Years Ago
LOD grid default parameter value tweak
9 Years Ago
Fixed highest LOD not triggering sometimes
9 Years Ago
Optimized LOD grid performance Optimized LOD object memory usage
9 Years Ago
In editor etc, show english until phrases generated
9 Years Ago
Fixed server not saving stats properly
9 Years Ago
Added fast LOD component for static objects (using the LOD grid)
9 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
9 Years Ago
fixing rotations and scales of rpg fbx's
9 Years Ago
Fixed flag being blurry Fixed message spam when using hammer Fixed message spam in inventory Distribute textures in seperate, smaller asset bundles
9 Years Ago
merge from main
9 Years Ago
Made singleton class more robust (handle pre-init access)
9 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
9 Years Ago
Small water tank fix.
9 Years Ago
Fixed screenspace water
9 Years Ago
added high velocity rocket (wip)
9 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
9 Years Ago
fixed bullet texture on revolver
9 Years Ago
small fix to the SwapRPG script.
9 Years Ago
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal added script that enables the RPG viewmodel to swap out different RPG types added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
9 Years Ago
Fixing trees for real.
9 Years Ago
Hapis watermap, radiation and loot. Oak errors. Network++
9 Years Ago
Language selection icon, explanation
9 Years Ago
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional) Improved gunshot sounds for some guns (WIP)
9 Years Ago
merge from main/animalfootsteps
9 Years Ago
merge from main
9 Years Ago
Fixed DDraw errors since bundle change
9 Years Ago
Tweaked building components to prevent building inside rocks
9 Years Ago
merge from main
9 Years Ago
This should help with dropped items falling through rocks and stuff Renamed Ruins/Resources back to Ruins/NotResources
9 Years Ago
Merge from unsuckhapis1 Network++
9 Years Ago
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
9 Years Ago
Server compile fix
9 Years Ago
Language selector wip
9 Years Ago
merge from main