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105,769 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Cleaned up protobuffer files Removed a bunch of debug output KeyLock/CodeLock save their codes properly
10 Years Ago
Server compile fixes
10 Years Ago
Toggle lock based on locked/unlocked
10 Years Ago
Locked saved properly
10 Years Ago
Door open/close working Cleaned up building prefab names Removed deployed_door item (now redundant) BaseEntity flags are now networked properly
10 Years Ago
Key crafting, locking, unlocking Fixed battery being craftable
10 Years Ago
Fixed some errors not logging
10 Years Ago
Error logger fudge
10 Years Ago
Touching MenuBackground + music
10 Years Ago
Merged to trunk
10 Years Ago
added 3rd person eating animation
10 Years Ago
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
10 Years Ago
Door/Lock interactions
10 Years Ago
BaseEntity Slots
10 Years Ago
Handle BaseEntity RPC Add RPC names to GameManifest
10 Years Ago
New branch for item system unfuck
10 Years Ago
EAC update
10 Years Ago
Lantern scale fix.
10 Years Ago
Obsolete file delete.
10 Years Ago
Lantern file for Goosey.
10 Years Ago
Time of Day update to 2.3.1 prerelease 3
10 Years Ago
EAC client status
10 Years Ago
Made ignore.conf more generic with regards to UnityVS files
10 Years Ago
Time of Day update to 2.3.1 prerelease 2
10 Years Ago
Disabling water reflections should now give a much higher performance boost
10 Years Ago
Fixed issue with medical syringe leaving hand during player anims
10 Years Ago
Added viewmodel bob to pickaxe prefab
10 Years Ago
Global tree experiment
10 Years Ago
Fixed TestLevel crashing editor on OSX
10 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
10 Years Ago
Made the flags inspector code a bit less shit
10 Years Ago
Added new player gestures to mechanim, created parameters
10 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
10 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
10 Years Ago
syntax fuckup
10 Years Ago
Enabled EAC for linux/osx
10 Years Ago
Updated UnityVS to 1.9.2
10 Years Ago
cant remember what i did to the lantern but i think it was important.
10 Years Ago
Fixed standalone compile error
10 Years Ago
▅▍▋▄▉▋▋ ▅█▋▄▅▄ ▌▆▇▋?
10 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)
10 Years Ago
Merge from main
10 Years Ago
Added ImageProcessing class (contains Dilation, GaussianBlur and Average filters for now)
10 Years Ago
Made splatmap noise preserve hard edges
10 Years Ago
Beautified colormap generation code
10 Years Ago
Doubled forest edge thickness
10 Years Ago
Stretched forest shape a bit Made forests in the arid biome smaller Tweaked overall forest shape and frequency Fixed forest 6 having snow Fixed off by one in dilation algorithm Made Deque force buffer size to power of two in EnsureCapacity
10 Years Ago
Updated UnityEngine.dll with plugins
10 Years Ago
Added a few turd rocks back to the arid biome (they look okay there I think?) Removed some useless inspector variables from the decor scripts Tweaked the minimum terrain height at the terrain borders
10 Years Ago
Optimized colormap calculation Optimized splatmap calculation Added sand-colored dirt layer between beach and grass Improved island fadeout towards the terrain borders Made mountains in the arctic biome slightly bigger again