127,405 Commits over 4,109 Days - 1.29cph!
Stricter bed placement - half height wall exploit
junkyard viewing platform now available
Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
Improved the way overlapping building privileges are handled
Fixed half height walls providing better stability than full height walls
Fixed roofs having ridiculous stability
Better deaggro behaviour in animals.
Merged from animal behaviour branch.
junkyard - cant jump on top of container bridge
Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
Attempt to fix the furnace error
Mining quarry fixed biome tinting
Added additional deploy volumes to floors
Added DeployVolumeEntityBoundsReverse (check deploy volumes of neigbouring entities against our bounds)
Fixed some wall stacking exploits
Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower
Fixed warning on server when NPCs eat plants.
Misc fixes and improvements in NPC behaviour.
Fix compile error on server.
More on animal behaviour.
BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
Makeshift Hazmat suit art
Merge from building_system_3.1
Added shell protection to 1/2 and 1/3 walls
Mining quarry b overgrowth and dressing
Mining quarry c tweaks and fixes
Subtracted new animal ai from main
Subtracted animal ai changes from main
Renamed Loot Box to Gambling Box
Facepunch.Steamworks v0.7
Mining quarry_a dressing and overgrowth / fixed watchtowers overalpping with bus stops
Larger prevent build volume at tunnel entrance / exit (Hapis)
Quarry cave exploit fix (Hapis)
Slightly less loot at Refinery (Hapis)
Site A tunnel floor fix (Hapis)
Trees are now culling occludees
Increased culling grid granularity to 100m
Changed health of 1/3 wall to same as other walls
Fixed Barren startup error
Updated road physic material
Log error when baking terrain heightmap while the terrain is on the wrong layer