127,405 Commits over 4,109 Days - 1.29cph!
Quarry rocks mesh and texture progress
Twig foundations can no longer be placed inside building privilege (only floors)
Increased building privilege radius around buildings to 16
junkyard ruin section
terrain heightmap rebake
Can only place one tool cupboard per building
Added env.progresstime (pauses time of day progression when false)
Moved road_asphalt material
junkyard fixes / colour tweaks
Added dithered alpha to road_a
Switched road_asphalt material to alpha cutout
Quarry rocks texture cleanup
Removed wall sockets from foundation steps
Updated barricade prevent building volumes to be identical to their damage volumes
couple of fixes - junkyard
Updated Hapis roads to use asphalt
Additional deploy volumes on wall and floor pieces
Building privilege distance checks use exact distance from entity bounds
Import normals on half wall colliders
Subtracting
24259 (various regressions)
Fixed half height wall placeholder mesh
Fixed low (1/3) wall not checking prevent building volumes
Only spawn one of each type of quarry
hide quickcraft when looting
Some building privilege changes
Added fast native path for apply visibility; needs cleanup
Updated native Renderer plugin
Fixed sync issue + updated API
Merge culling fixes and optimizations
New animal behaviour applied to all animals.
Some more tweaks to ai behaviour.
More ai behaviour tweaks.
Improve road intersection blending
Fixed meshlod culling sphere bounds
Some more ai behaviour improvement.