127,187 Commits over 4,109 Days - 1.29cph!
Merge from ai behaviour 12
Fixed NRE when terrain topo map isn't set
Slightly harder to wall off southern convoy (Hapis)
chinook locked storage crate model, fbx/textures/prefab
stopped spas12 dryfire from playing sounds twice
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
Added core/skin hair-layer/cap base color for both masks
Added skin hair-layer/cap mask and color replacement via dye sets
Deprecated base color replacement used on older mesh-based caps
Nuked core/speedtree shaders
created female pubic capmask and set up, unwrapped female torso and legs lods 0,1,2,3 for female pubic capmask implementation
Birch trees imposters setup and files
chainsaw work
gieger counter item
chainsaw work
spas12 sound adjustments
starting to remove old erroneous materials and textures. updated hairstyle 1 and 2 to new versions, added hat morphs and lods, working with new system ready to assign dyesets
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
chainsaw loot tables and fuel logic
Birch colliders, population prefabs, tundra variation
Improvements to Scientist behaviour at junkpiles
Collider capsule radii update, tighter collision meshes
▄▇▌▆ ▍▋▌▉▍▊▉▇ ▉▋▉▅▉ ▆▉ █▉▄▋▋▇ ▌▇▊▋▋ ▆▋▉▆▊▄
make snowy bushes and grass snowy again
Scientists use geiger counters to research junkpiles, and a flashlight at night.
Reset some convar values changed during testing in editor.
temp fixed armpit hair, set up dyesets for all characters apart from capmask colour, temp removed hairstyle 3 until its reworked, removed old haircap mats and old \hair_dye\ folders as now referencing original mats
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
Junkpile navmesh fixes.
Improved scientist switch to tools behaviour.
Improved scientist navigation behaviour at junkpiles.
Fixed core/foliage tinting to match rust/foliage
Don't cull tree billboards if tree quality is above 50
Switch to tree billboards sooner if tree quality is below 100
Refresh foliage grid when adjusting grass quality
Ceil tree and mesh quality convars at 200 (same as UI)
cherry picking overgrowth shader/material tweaks