200,006 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Data save
8 Years Ago
Delete (almost) all unused .lib files
8 Years Ago
Steamworks path fixes
8 Years Ago
Fixed server bundles
8 Years Ago
Ignore out of range type in CLuaInterface::CreateMetaTableType for metatable cache
8 Years Ago
Automated Linux Build #15
8 Years Ago
Merge from /prerelease
8 Years Ago
Automated Linux DS Build #15
8 Years Ago
Automated Linux Build #737
8 Years Ago
Automated Linux DS Build #737
bot
8 Years Ago
Automated Windows Build #15
bot
8 Years Ago
Automated Windows Build #737
bot
8 Years Ago
Automated OSX Build #15
bot
8 Years Ago
Automated OSX Build #737
8 Years Ago
8 Years Ago
Trigger commit test
8 Years Ago
Another test commit
8 Years Ago
Machine process auto start on deposit is exposed in data, cleaned up editor a bit Added fire lighting behaviour to Human/Warmth module Added WaitRealTime Action Improved selected indicator UI widget icon selection (action, behaviour, target is order of priority)
8 Years Ago
8 Years Ago
VS2017 support in afxmem_override.cpp
8 Years Ago
Add fgdlib, nvtristriplib, mxtoolkitwin32 to tools build, remove static libs from repo
8 Years Ago
Engine/GameUI/Hammer use ZLib/LibPNG/LibJPEG from FreeImage, removed old zlib/libpng/libjpeg libs
8 Years Ago
more cliffification
8 Years Ago
Remove protobuf
8 Years Ago
Fixed syntax error in version concommand for C++11 compilers
8 Years Ago
Fix C++11 compiler error when inheriting IForceVirtualInheritancePanel
8 Years Ago
tweaked crouchwalk animations, jumping animations added climb left / right animations
8 Years Ago
Replaced vmpi's ZLib dependency with FreeImage's ZLib
8 Years Ago
remove socketlib - mystical static lib only required for ccs
8 Years Ago
Updated to use new BuildInfo.json system Added buildinfo server command Updated GoogleAnalytics
8 Years Ago
Fixed up/down arrow navigation in data browser not respecting asset groups/sorting
8 Years Ago
Added starting items to UnitSpawner
8 Years Ago
Fixed UnitSpawner created humans not being properly added to the player tribe when the spawner is flagged as player controller Player tribe is created prior to world spawn, so that spawners can use the tribe as their parent group Rejiggling some init order related to triggers and player tribe creation callbacks
8 Years Ago
Player controller clears combat target with every command Fixed ItemContainer.CanDeposit not returning true when weight limits were being used Added custom drawer for ItemContainerParameters ItemContainer data cleanup, restriction modes, positioning options ItemDesire can reference a specific item, fulfillment checks test whether the item is the target of an active behaviour (stops people dropping shit they need) Removed WaitRealtime debug logs
8 Years Ago
Test
8 Years Ago
Another test
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
shared textures and furniture updated-merge
8 Years Ago
Remove premake4 binaries
8 Years Ago
backup
8 Years Ago
DSE.Scores sets Decision.PlayerInstigated when the blackboard contains a player created desire. Piped through to GPV, for use in Actions. Deleted Ability.MoveTowardsTarget & SetDestination.GotToAttackRange "player commanded "variants Added testbox_hunting
8 Years Ago
Added IsRequiredAmmunition condition Added Refill Ammo GoalPlan to Human/ItemGathering AI module
8 Years Ago
Add FileSystemOpenDialog.dll to build, uses FreeImage's LibJPEG