201,552 Commits over 4,171 Days - 2.01cph!
General stuff, fixing bugs, mostly ordering issues.
Proper rusty/iron/steel longswords with mats.
Item icons for the variants.
Fixed starting shield not being visible when game starts
Fixed issue where repeatedly equipping and unequipping a weapon would stop the weapon from appearing
Sword variant stats.
More icons.
Preview renders for lots of stuff
Zone bounds uses navmesh style volume editing, button to copy the volume to the navmesh for the zone
Copy size from NMS, fuck editing two volumes
Fixed remaining issues.
Manifest.
Zone bounds fuckery (hi Tlean)
Cave prefabs were on the wrong layer.
Fixed motor ending up in the wrong scene, which was also meaning NPC damage didn't work
Terrain triggers to trigger layer.
Maincam reflection probe tweak test.
Full dynamic reflection cubemap test
Get things working on listen server
Auroras to the reflection cubemap, because it looks cool.
Terrain mat tweaks.
Scene.
Rehooked up shield effect on the prefab
Fat toadloks now more inclined to squeeze through the narrow caves that they reside in.
Status Effects now spawn and destroy their fxPrefab
Added a terrible particle effect to Poison to demonstrate
Working on character death/respawn
Items not held as primary no longer modify the HoldModel
HasShield animator param on ModelState should now be correctly assigned
3rd person stuff for the longswords.
uv 2 and 3 changes to playermodel
Ported SceneCameraToGameCamera util to PlayerCamera
Fixed dispensables not being enabled as well as the itneractions for Corpses.
skin corpses upon animals eating them
Removed wolf pounce ability.
Cleaned up combat component editor code, added nice remove buttons for abilties
Fixed bad blackboard read in GoalPlan.SleepInHome
Fixed nospawns navmesh/zone bounds
finalised uv 1 and 2 on heads, uv 1 on bodies across all lods and exported
moved mushrooms to be a dispenser like the rest of the food
Conversation. party and enemy UI widgets use UIElements/pooling
Enemy overlay widget always active, doesn' require selected unit
Projectiles can no longer hit friendly units
Various overlay icons no longer fade out
Forgot to hook console system up to receive network messages
Enemy overlay icon, scale lerp