239,399 Commits over 3,837 Days - 2.60cph!

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gun prefab change.
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Networking changes.
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rexported wild west environment with court unwrapped and temp texture, fixed bad vert on grating, added court texture psd
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Modified best shot selection, now checks whether can move in time, previously just ignored this value!
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Updated RustNative
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Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
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Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
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Fixed doors not being demolished properly