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741 Commits over 365 Days - 0.08cph!

10 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
10 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
10 Months Ago
merge strip_ghostship_renderbatch to naval_update
10 Months Ago
Strip renderer batch components from ghost ships
10 Months Ago
merge dynamic_environment_volumes to naval_update
10 Months Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
10 Months Ago
merge ghost ship variants to naval_update
10 Months Ago
Add ghostship variants to deep sea manager spawning
10 Months Ago
null check for RendererLOD.CanCollapse
10 Months Ago
merge to naval_update
10 Months Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
10 Months Ago
Disable global broadcast on all ghost ship variants
10 Months Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
10 Months Ago
Add ghostship B/C/D variants
10 Months Ago
merge ghostship_timeouts to naval_update
10 Months Ago
Fix compile error with timeout overrides
10 Months Ago
merge from naval_update
10 Months Ago
merge dynamic_environment_volumes to naval_update
10 Months Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
10 Months Ago
merge ghostship_timeouts fix to naval_update
10 Months Ago
Disable timeouts on ghost ships
10 Months Ago
Make ghost ship environment volumes dynamic
10 Months Ago
merge ghost_ship_bugfixes to naval_update
10 Months Ago
Remove decals from server ghostship prefab
10 Months Ago
Replace all ghost ship line IO entities with static wires
10 Months Ago
merge ghostship_bug_fixes to naval_update
10 Months Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
10 Months Ago
Add another pref for disabling the companion server
10 Months Ago
Lower yaw/pitch clamps on the cannon
10 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
10 Months Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
10 Months Ago
merge main into naval_update again
10 Months Ago
subtract flashlight beam optimizations
10 Months Ago
Cannon work in progress, basic firing/reloading based on ballista.
10 Months Ago
Add multi command execution to console UI + multi line autocompletion.
10 Months Ago
Add multiline support to dev console
10 Months Ago
Don't load inventory inside container corpse, we already load it in base.
10 Months Ago
Fix instanceData on items getting disposed if an item gets loaded twice.
10 Months Ago
Move player visibility position back to the head bone
10 Months Ago
Fix being able to see nametags through water.
10 Months Ago
Add culling based on distance
10 Months Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
10 Months Ago
Optimise laser beams by moving them to jobs
10 Months Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
10 Months Ago
Fix update queue gc allocations
10 Months Ago
Cherry pick flashlight optimizations
10 Months Ago
Fix Invisible fire around Bradley APC debris, also fixes related entities.
10 Months Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
10 Months Ago
merge improve_mixingtable_drop_visibility to main
10 Months Ago
merge fix_torch_underwater to main