1,009 Commits over 457 Days - 0.09cph!
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
Rewrite toolbar extensions in UTK, remove old toolbar extender.
merge mortar_prototype to main
Add timeline playback, fix base layer not showing all clips.
Add player model animation inspector as an alternative to the playable graph monitor - but more focused on quickly debugging player model animations.
merge mortar_prototype to main
merge mortar_prototype to main
merge achievement fixes to main
merge from mortar_prototype
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merge from mortar_prototype
merge mortar_prototype to main
merge from mortar_prototype
merge mortar_prototype to main
merge from new_achievements_apr26
Fix BasePlayer.OnDied NRE
Play poof particles when fuse becomes visible
merge fix for increased 2.5gb memory usage on servers
One more NRE fix for group removes
Fix UsePlayerUpdateJobs 3 NREs
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
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Add achievements for reaching the floating city
Add steam stat for looting containers in deepsea & mainland.
Add achievement for killing a player with a weapon on a stolen PT boat
Add achievement grant for hackable crates, add it for ghost ship crates.
Add achievement stat tracking for consumables, add it to coconuts.
Add achievements for:
- Entering deep sea
- Building a boat
- Hitting a boat with a cannon
Tiny color button bug fixes:
- Fix button colors not saving when you don't have a TC active, (even though the client allowed it).
- Fix default red being different from selected red
- Add gray color to button colors.
- Reorder button colors to match others
Fix buoyancy batching leak warnings in the editor
Fix compile error from heightmaps
merge tropical1/2 water fixes to main
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
(potentially) Fix signage pooling issues.
Fix main menu manager start up error when running with main menu disabled.
Add toast error for looting in safe zones
merge from coloured_buttons
Fix big button mat not being pushed in the last commit,
Add more colors