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22,816 Commits over 1,642 Days - 0.58cph!

2 Months Ago
Improve cycle detection Format
2 Months Ago
Obsolete GpuBuffer.UsageFlags.Counter, Structured and Append both have it automatically, this flag was only for D3D11. Both VK and D3D12 behave the same way for this.
2 Months Ago
Fix out of bounds in overlappoly Hacky path cycle detection
2 Months Ago
Don't apply cubemap fog to camera if it's render excluded Don't apply skybox tint to cubemap fog if it's render excluded
2 Months Ago
Fix envmaps not checking view tags - Fixes skybox with indirect lighting not being able to render exclude Dirty render of scene cubemap on EnvmapProbe tags change, it's probably needed
2 Months Ago
Whitelist System.IParsable Closes Facepunch/sbox-issues#7253
2 Months Ago
Whitelist System.UInt128 Closes Facepunch/sbox-issues#6892
2 Months Ago
Whitelist a few assembly attributes a library was using
2 Months Ago
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2 Months Ago
Shadergraph: Make enable shadows option work again
2 Months Ago
Fix scene rendering widget incorrect gizmo cursor ray when using different DPI
2 Months Ago
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2 Months Ago
Vulkan: Structured buffers also have a UAV hidden counter
2 Months Ago
Start removing unused from native asset preview system
2 Months Ago
Fix crash trying to load invalid base_model_resource
3 Months Ago
Apply cubic scaling to motor max torque
3 Months Ago
Build physics aggregate with initial scale so ModelPhysics can at least spawn scaled (no dynamic scaling)
3 Months Ago
Delete public/renderablesystem there's nothing in here
3 Months Ago
Delete texturedictionary.vpc
3 Months Ago
Delete inputsystem.vpc, this was moved to engine2
3 Months Ago
Delete these unused files from tier3
3 Months Ago
Add GpuBuffer.UsageFlags.Counter for usage with structured buffers Enables IncrementCounter and DecrementCounter in HLSL Can also use GpuBuffer.SetCounterValue and GpuBuffer.CopyStructureCount These both previously and still do work with Append buffers Added default 0 offset parameter to GpuBuffer.CopyStructureCount
3 Months Ago
Delete resourceinfo utils project
3 Months Ago
Delete surface properties compiler
3 Months Ago
Delete post processing compiler
3 Months Ago
Delete vmix compiler
3 Months Ago
Delete itoolclientsimulationapi, itoolgamesimulationapi and everything that goes along with it
3 Months Ago
Remove unused rescale from physics interface
3 Months Ago
Fixup SoundFile.Load filename so the same sound file can't be cached multiple times by passing in different exts (should we warn on fixup?)
3 Months Ago
Serverlist basics
3 Months Ago
Add missing vectorization for some functions in Vector3 and Vector2 It was missing for Clamp, Min/Max, Lerp & Abs
3 Months Ago
Distinct the properties
3 Months Ago
Mark Rotation operator + and - as obsolete, they cause confusion and lead to invalid rotations Closes sbox-issues/issues/7262
3 Months Ago
Write vmat Add Asset.SetInMemoryReplacement, ClearInMemoryReplacement AssetInspector always create save button Save materials, preview texture changes
3 Months Ago
Shader rebuild
3 Months Ago
Ignore malformed paths in package downloads, add test
3 Months Ago
KeyValuesToJson Make ParseToJsonObject public Use source properties
3 Months Ago
This would cause extra work, do it in OnParentChanged instead
3 Months Ago
Make sure all descendants update tags on parent change - Fixes child colliders not updating tags when parent rigidbody changes parent
3 Months Ago
Make all the fun stuff internal
3 Months Ago
Prevent NavAgent/MoveTo from triggering replan if target pos is the same Vectorize all the things. Now comes close to native performance.
3 Months Ago
Clean up DropdownControlWidget
3 Months Ago
Add DropdownControlWidget Send combos etc through json too
3 Months Ago
Fix bone merge not calculating world space attachments
3 Months Ago
SceneRenderingWidget.GetRay uses widget size for screen size
3 Months Ago
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3 Months Ago
Nav Agents/Crowds & pathing are now entirely handled in c#
3 Months Ago
Get rid of some of our C# detour abstractions (agent, query), since we now have direct access in managed.
3 Months Ago
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3 Months Ago
Copy over dotrecast detour and detourcrowd Yeet IO stuff Remove csprojs Use our own numerics instead of recast/detour stuff Hope I didn't make any typos while refactoring because I will regret them for all eternity. Remove C++ version of detour and detourcrowd