22,818 Commits over 1,642 Days - 0.58cph!
SteamId can be converted to from an int, but will give a warning
Fix code archive not using correct CSharpParseOptions
Don't debug output xml parse errors
Add more package tests
Fix ambient occlusion in offsetted viewports
Adjustments, default old components to ssao
Move AmbientOcclusion to Command Lists
Constant Buffers in Command List
Iterate minimum Camera.hlsl, no Time.hlsl for now
Fix navmesh generator pool disposal
Correctly dispose of native tile cache resources
▉█▆▊▅▅: █▌▆▅▉▊ ▊█▉▆▄▉▋/▆▉▋▌▅█▉ ▇▊▆▄█▌ ▇▊▌▄▄ (▄ -> ▍▊▊), ▉▆█▄▉▋▇▊▇ ▅▇▌▌█▋▊▄▅/▊▌▋▊▅▊▊▆▄ ▉█▅▄▉ ▄▉ ▄▉█▅▍▋▍ ▄▍▌▅▄ █▅▅▇▄▌▇ ▌▍ ▌▄▋▇ ▆▋▋▅
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█▍▅▊▋▆: ▆▅▊█▍▅▅▌ <▍▋▌▋▌▉▉▅@▊▋▄▊▇.▊▄▆>
▄▉▌▋: ▍▅▍ ▆▌▆ ▇▄ ▅▅:▆█:▋▌ ▋▆▊█ +█▄▊▇
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▊▉▊▍▄█: ▄█▋▄▊█▍▅ <▆▆▅▅▋█▋▌@▄▉▌▆▆.▍▉▊>
▊▍▋█: ▍▍▊ ▍▍▇ ▋█ ▆▋:▍▇:▍▇ ▌▇▊▌ +█▅▊▌
▉▄▅▋ ▅▅▍▄█▊▋█▆▇ ▉▆ ▆▇▋▆ ▉▆▉█▇▍▅▆ ▍▋▉▊▌
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▌▌▊█▉▅: █▆▉▌▅▄▅▋ <▍▉▋▄▉▅▉▌@▍▊▋▄▉.▌▆▉>
▌▇▆▍: ▊▇█ ▆▉▉ ▊▌ ▅▆:▋▍:▆▇ ▅▉▍▇ +▇▅▆▍
▌▍▋▉ ▉▊▍▍▄▌▌, ▅▄▉▅▉ ▉▄▉ ▊▋ ▋▍▌▋▆▊▋▉ █▍ ▄▊▋▉█
▉▍▍▍▍▅ ▆▍▄▄▆▊▇█▌▇▊▊▅▅▄▍▌▇▍▆▇▉▌▌▉▇▄▋▄▉▄▉▊▊█▍▋▊▍▄
▇▅▊▉█▍: ▉▇▇▉▅▉▄▊ <▌▊▄▆▉▍▉▊@▇▆▇▅▄.▉▊▄>
▅▅█▌: ▍▅▍ ▆▇▉ ▌▋ ▇█:▇█:█▍ ▋▌▍▉ +▄▍▉▊
▋▇▆▇ ▍▍▊▇█▍▅
▅▋▊▊▋▌ ▍▅▋▇▍▌▍▊▄▋▌▅▉▄█▇▆▇▊▄▄▊▌▄▄▍█▇▇▅▅▅▅▋▅▌▋▇▌█
▇▊▍▆▌▅: ▍▍▊▋▉▆▄▋ <▋▇▆▋▆▍█▉@▆▌▉▊▍.▋▍▊>
▊▌▉▅: ▋█▊ ▊▆▌ ▄▉ ▊▉:▊▍:▅█ ▄▋▉▍ +▄▌▄▋
▇▄▊▅ ▆▅▍▄▅
▊▊▍▄▇▊ ▊▉█▍▍▍▋▆▊▉█▋▅▄▊▌▊▄▍▄▊▍▄▉▌▉▊▇▍▆▆█▋▅▍█▊▍▅▌
▊▌▄▊▋█: ▌▍▉▌▄▌▄▆ <▄▊▉▌▅█▆▇@▇▇▇▄▄.▍▅▅>
▆▋▍▅: ▇▋▍ ▇▌▇ ▋▊ ▌▄:▆▇:▇█ ▅▆▍▋ +▋▊▉▇
▉▊▇▋█▌ ▌▇▊▆▌▍▍▆▋ ▆▄ ▌▊▉█▆ - ▄▍ ▊▉ ▌▌▆█▍▆▉ ▍ ▆▇▍▄▍▍▌██ ▍██ █▌▉▊▊▍▄▍ ▌▆▉ █▅▌▍▍ ▅▅ ▆▊▇▍▍█▆ ▄▍ ▋▋▄▌▄▉▅▅, ▍▇▉▋'▄▆ ▊▄▄▋ ▉▍▄▍
▌▇▆▋▌▅ █▍▅█▊▄▆▆▌██▍▍▋▍▉▉▇▆▇▋▍▍▊▋▄▌▋▍▊▉▇▊▄▊▄▆▅▄▄
▍▇▅▉▆▊: ▄▇▄▆▋▌██ <▇▉▍█▋▊▅█@▆▅▍▅▆.▌▄▌>
▇█▇▆: ▇▇▋ ██▄ ▄▉ ▋▊:▍▊:▍▆ ▋▅▄▌ +▇█▌▉
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▄▍▉▉▄▆: ██▌▊▅▋▌▊ <▊▄▍▅█▆▋▄@▆▍▉▇▋.▊▍▆>
█▉█▋: ▍▆▉ ▆▍▅ ▍▌ ▌█:▅▉:█▋ ▅▌▅▄ +▆▍▍▍
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▍▍▉▄▋▋▌▄▊▇▆: ▇▇▋▇▋█▋ ▌▊█ ▋▊ ▅▉▌▊▆▋▊▄ ▌▌▋█▆▍▊ ▆▌▅▅▊▆▍▍▄▉
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▅▍▅ ▆▍█▇█▋ ▅▌██▇ ▆▋▆▄▉ ▉▌ ▊▇▆▊
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▌▋▅▍ ▆█▍▌▇▆ ▆▉▋▊▊ ▆▍▄▇▊▊ █▊▊▊▊▆▋▌▊ ▌▋▅▆ ▄▅ ▅▌▇▆
▍▄▊▋ ▆▄▅'▍ ▋▉▊ ▋▆▍ ▉█▅█▇ ▊▆▅▄▋███▉▉█▅▄▋▄ ▋▊▋, ▌█ ▉█▆▄'▆▄ ▅█▅▊ ▊▄▊ █▊▄▋▄ ▍▇▋▉▉ ▇▆█▉ ▍▅▆▍▊▇▍
▌▅▍▅▋ ▋▇▍▇▌▍██▊/▄▄▍▊-▌▉▊▍▍▍#▋▌▉▅
▆▌▋▄▊ ▊▊▉▅▊▇▆: ▍▋▆▋▇▋▄▍▌▅ ▆▆▋▌▆▌▆▍ ▇▍▅▅▋█▅▌ ▋▋▍▉▌ ▇▇▉▉▍, ▋▅▉-▍▌▊▆▅▉█ ▆▌▇▌▆▅ ▆▇▄▌ '▄▋▉▉ ▄▆▍▇ ▆▍▍▅▇▇▅' ▄█ ▇▄▉▍▉▍▋▊
▍▇▅▆▋ ▄▍▉▊▌▄▉: ▄▍▉▊ ▌▌▊█ ▄▉▄▋▆▋▍▆ █▍█▌▌▍▄▍ ▋▅ ▉▍▄▊▊▉ ▄█▇▇▉ ▍▄▋▆ ▆▉█▇ █▄▍▅ ▊▄▋▇▅ ▋▅▍▊ ▌▋▆▋ ██▌█▊ ▋█▉▋▉ ▌▋▉ ▉▇▊▉▇ ▄▊▋▇▉▌ (▅▍▋'▆ █▍▄▆ .█▉▌▄▉▌ ▌▆▉▉▌▉▌ ▉▊ ▅▋▇▄ ▉ .▊▊▍ ▄▍▄)
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▉▇▍▆▉▆▇ ▉▋▋█ ▍▊▆▊ ▆▄▌▉█▊ ▆▌ ▆▅█▋▋▌▊.▇▅▄▅▋▆█<▅▊▄▊▇▌> ▍▅▄▇█▋▆▊▅ █▉█▆ ▉▊▅'▅ █ ▊▋▅█▆▌, ▉█ █▋▍▅█▋ ▇▇▍▅▅▄▇▍▊ ▍▅▋▉▋▉▋▋▄▉▊▄▊
- ▋▉▌▅▌▍▇█ ▋▄▍▋▄▍ ▉█▍▅ ▅▋▄▅▆ ▉▇▌▍▋ ▍▍▊▋▋▋▊█▇▍▅▇▊ ▆▆▅ ▋▌▊ ▉▅▇▄ █▉▇▉▉ ▆▆ ▌▄▍▊█.▌█▅▍▇▇
- ▅▄▍▍▋▄ ▌ ▍▄▌█▅█▉ ▊▌ ▅▆ █▅▄▅, ▅▅▅▇▍▋█ ▋▉ ▌▇▆▄▆▄ █▌
▆▊▉▅█ ▇▌▉▄▌▍▆▍█▅▆▍ ▍▌▌▇▅▅▉▇
▆▉▌▅▉▇▌▋ █▆▉▉▍▋
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█▅▊ ▅▍▅▍▉▅▉ ▍▆█▇▉ ▇▄▅▅ ▉▇▅▄ ▄▄▍▌█▌▄▊▉. █▅▅ ▇▉▇▉▄▊▄▌ ▋▅▇▄ ▍▊▌▋ █▄▄▌▆▄ ▉▄ ▄▇▉▋▄▍▇ ▋▇ ▅ ▆▋▊▉▅ ▍▆▆▇▌ ▊▌'▌▌ ▍▆▅▉▇▆▌ ▆▍ ▆ ▉▋▅▇
▋▋▋▉▋▋▇▄++
▅▍▌▅▊▄ ▊▊▇▆█▊▋ ▌▋▌▇▄▆▍ (#▌▇▄█)
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* ▇▉█▋▅▆ ▇▉_▉▅▍▉▊▄▋_▇▆▆▌▋▆▉▋▊▆▍▆
* ▋▆█▌▄▅ ▄▄▋▇▆▇ ▄█▄▉▇ ▇▉▋▅▅ ▇▇ ▌▆'▋ ▅▌▋▌ █▅▄▊
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* ▄▌▉▊▍ ▄█▄▌█▉▌ ▍▅ ▄▊▉▉ ▋▉ ▅▇, █▄ ▋▍▆▊ ▋█▇'▄ ▍▆ ▍▅▉ ▊▄ ▇▊▍▌ (▇█ ▋▆▉▊▍▍ ▄▉▅▇▊ ▇▉▌▍▋▋▇█ ▅▉▌▋▆ ▌▅▌ ▉█▍▆▉▅ ▉▄▊▊▍▋!)
▉▆█▌▍▆ ▌▄▋▅▉▌▉█▆▍▌ ▉▇▌▋ ▄▉▅▅-▅▅▆▄ ▌▆▅▋▉
! ▌▌▄▄▋ ▍▄ ▅▄▇▌▄▊▅▌▉▅▅▇▅ ▍█▋▆ ▊▌▅▉▄▍▌ █ ▅▄▉█
▍▌▋▇▋▊▄▅ ▇▅█▍ ▇█▊▄▌ ▉▉█▄ ▋▇▍▌ █▅▅
▉█▍ ▊▉█▊▇▇▍▇.▇█▊▍▉▇▅▆▉▆▌▊▉█▅█▅▉▋▉/▇▉▌▊▍▅▌█▌▌▇▋▌▆▆▄▇▌▋
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▅▌▊ ▍▌▇▉▅█▅██ ▆▋▇▅▍▍▍▍▊▄▄ ▄▇▍▅▄█
▉▄▌▊▅▌▉▌ ▋▉▇ █▍▇-▅▊▊▌▉ █▄▌▅▄▍▆▅▌ ▉▊▌▆█ ▊▌▅ ▊▋▄▍▌ ▆▆█▉▉▊ ▊▌█▊▅▊▉▇, ▋▌▌▊▌ ▋▋▇▄▊▅▍▆█/▄▄▍▋-▊▊▌▊▋█#█▊█▄
▅▄▊'▉ ▍▇▅ ▆▋▄▅▅▅▍▆ ▋█▉ ▇▆▋▇▊█▍▍▉ ▅▅ ▇▆▆▆▊▅▄ ▍▉ ▄▍▆ ▋▆▌ ▉██▍█▍ ▍ ▌▆▆▆▋▇▆▉ ▍▋▄▅█▌▌ ▍█ ▋▅▌▍, ▉█▍▍▅ ▌▌▉█▊▊▅█▇/▄▄█▇-▋▊▍▄▅▆#▉▌▍▊
▉▄▅▆▅▄ ▇▋▆▆▊/██▄█▅ ▇▄▄▉▌▌▄▇█ ▅▍▉▆▋█▇▌▅▄ ██ █▍▇▄▆▋▅▋▆▅▍
▉▄▌█▌ █▌▊ ▄▋▋▄▅: ▋▉▉▌ ▇▊▇ ▍▄▊▍▅ ▊▉▊ ▄▌▊▆▍, ▄▍▅▌ ▍██▇▇█▊▊ ▌▆▆▋▆▇█▊▌
▍▉█ ▍▇▅▍▅▉▅▅▉▄ ▄▌▇▋▍▌▅▄▉▊ (#▍▆▆█)
▆▍▌▉▅▊▅▄▇▋.▌▉▇▉▅▌▆ ▉▅ ▌ ▅▇▇█▇ !!!!!!
▊█▋█▍ ▉▋▄▋▊▆▋▉▄▍▌▄█▊▌▇ █▊▍ ▋▇█▄█▆ ▍▉▇▆▉▅▇▊█ ▅▅▉▊▍▌▄▊
█▆▍▅ ▌▋▊▍ ▅▋▌▊ ▊▅▊▊█ ▋▋▇▇█▋ ▉▇▄█▋▌▌▋▄▊ ▊▍▌▉ ▅▄▋▋▆ ██▉▄▋▄█▌.▆▅▄▊▆▍██▋▋▇▌▅▆▄, ▋▍▍▆▋ ▅▆▊▄▊▅ ▄▇▍▇▇ █▆▍▊ ▉▄▍▇ ▍█▄▇▆█▌▄
▅▇▋ ▄▌▌▊ ▋▍▉▄▄ ▄▍▅███▍▉ ▅▊▉▋▄▉ ▆▇▄ ▍█▉▌▅ ▍▍▆▇█▉▊ ▅▊▄▍▍▆, ▄▆▊▌▋ ▉▆▌█▌▄ ▄▆▉▇▋ ▄▄█ ▆▍ ▍▅ ▅▅▍▇▍▍
▍█▌▄▇ ▆▄▇▄▊▄▉▆█ ▅▆▆▆▄▆█
▊▍█ _▋▇▄▅█▋▌ ▅▇▌█▇▆ ▍▍▇▆▇ ▍██▋▋ █▄▍▌▋▇▋▉ ▇▉ ▇▇▄▅ ▍▌▇ ▌▌▆-▇▄▋▄ ▇▇▊▍▄ ▊▉▄▄ ▉▊▅▉▌▅
▌▉▇▅ ▌▌▉▍ ▆▇.▉▊▉▉█▇█ ▆▍▉▇▊▋█ ▊▄▇▇██▌ ▇█▋▄ ▊▍▌▍▅▋█ ▇▊▉▄▍█▉▅ ▅▌▉▆ ▋▆ ▌▍▉ ▌▉▆█▋█ (▅▅▌▉▌ ▇▊▆▋▌▍▆▄▌/▊▄▌▌-▆▇▍▋▅▍#▋▋▄▇)
▅▊▉▍ ▊▆█▌▄▍ ▊▋▉ ▊▌ █▌'▍▌ ▄▌▋▊▇▆██ ▇▍▌▋ ▄▇▆▄▅▇▍▊ ▌█▋▄ ▍▅█▋ ▇▍▋▅▌▍▄ ██▍▅▋▅▋ ▄▌ ▅▅▉█▇▉ - ▊▅▌▇▄ ▉▅▋▋▆▌▋▅▇ ▆▋▍▅▆▋ ▊▅▆ ▆█▄▇▌▌▋▊
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Scene view: disable gizmo interactions while doing camera movement
Remove box from navmesh debug draw
Fix some NREs when accessing colliders from navmesh components
Ensure navmesh area stays in sync when linked collider changes
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869
Cleanup NavMeshArea Component
Smite harmless "unknown tool window" warning from tool window trying to cleanup after itself
Add IHotloadManaged.Persisted()
Add ReflectionCache utility, internal for now
Lazy evaluate expensive reflection, auto-clear on hotload
Call RunAllStaticConstructors before hotload
Instead of them running at unexpected times during hotload
Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod
Fix possible error during hotload, if a static constructor called this
Scene Overlay: unsubscribe from event properly
Try to make SceneOverlayWidget size/position updating a bit more foolproof
Add cloud browser to default editor layout
Use custom functions instead of GJK to bake physics shapes into the navmesh
Baking a physics shape now takes sub 100μs in most scenarios.
Camera.hlsl and Time.hlsl stubs
Fix not switching assembly during hotload
blendable: vertex paint tint masks apply per layer
https://files.facepunch.com/matt/1b2711b1/sbox-dev_GItra2hhLI.png
https://files.facepunch.com/matt/1b2711b1/sbox-dev_hO2CNKhDzx.png
Server sends code archive instead of assembly
Client compiles code archives
Don't try to compile code archives on local packages
PartyRoom uses SteamId. ConnectionInfoManager ensures we write party id as SteamId. Fixes being unable to join a game. Protocol++
Make Connection.SteamId and PartyId a SteamId
Make Game.SteamId a SteamId
Networking.TryConnectSteamId takes a SteamId
Add SteamId.AccountType
Add steamid to bytepack
Store last connection string globally for reconnect. Allows you to reconnect to your last server even when disconnected. Fix a bug where host changed may be called when not appropriate, such as an initial connection.
Fixed reconnect command
Set _ownerid before lobby owner transfer as well and pre-empt owner data change
Make sure go.Network returns network root network accessor like it did before (Fixes Facepunch/sbox-issues#7044)
Just return out if we're headless when shutting down user cursors instead of assert - fixes dedicated server not starting
Better handling for root network accessor
Add more error checking around mp3 mixer process stream, still seeing these pop up in sentry
Grab msaa from scene camera attributes when doing Graphics.RenderToTexture, scene camera might have msaa disabled
Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
Update path of build-shaders, upload all shaders as artifacts
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler
Clamp cube box parallax projection to actual bounds box the box, cleanup
Our both our envmap filters uses linear roughness instead of sqrt roughness
Gizmo for scale in envmaps, adjust default for feathering in world units
Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition
tiled light culling with edge feathering additions
vLevel isn't const
Update shaders, might get stumped with AO changes but i'll just build them back
Optimize by caching GJK simplexes when rasterizing obstacles
Fixed SceneInformation not saving SceneTags metadata
Experiment with arbitrary physics shapes as navmesh obstacles
Performance is not good, needs more optimization to be viable.
https://files.facepunch.com/lolleko/1b2611b1/sbox-dev_i7IaHMmjKv.mp4
Ignore triggers in NavMesh Generation
GameObject.Network is a class !!!!!!
Use uncompiled assemblies (#1714)
Scene ref gizmo: show one entry per graph, most recently triggered
Expose Local/World transform shorthands to ActionGraph
Creating new non-asset registers entry and opens rename properly, fixes Facepunch/sbox-issues#7001
Don't let creating new resources be blocked by not yet having a compiled version on disk, fixes Facepunch/sbox-issues#6991
Fix duplicate GameClosing panels
Give better titles to collider trigger actions
Add Collider.OnObjectTriggerEnter/OnObjectTriggerExit
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Change facepunch.sandbox test to facepunch.walker
Disable package tests that don't have code archives (garry.testbed, carsonk.voip_roulette)
Lets handle package startup errors a bit better, shutdown properly, popup an error
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