199,361 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Added Apply Layer masking option to standard decal shader
7 Years Ago
No but actually do what i said in the last commit
7 Years Ago
Fucked off lerping morphs, just set the bone targets on demand. Added custom ranges and anim curve eval for weight blends
7 Years Ago
7 Years Ago
More morphs crap
7 Years Ago
More morphs
7 Years Ago
Fixed attribute slider point redistrubtion not respecting the min/max values
7 Years Ago
Normalized curve attribute,
7 Years Ago
Fixed char create customise widget hiding itself (dont assign close button)
7 Years Ago
Fixed stat pool
7 Years Ago
Save
7 Years Ago
....
7 Years Ago
Fixing some bugs with PlayerBelt, mostly UI related
7 Years Ago
Debug cleanup
7 Years Ago
Updated ASE to v1.5.6
7 Years Ago
Updated Amplify Impostors to v0.9.1
7 Years Ago
Recompiled impostor runtime shader
7 Years Ago
Lighting test for Diogo
7 Years Ago
Team deathmatch initial work
7 Years Ago
Character type work
7 Years Ago
Character edit again
7 Years Ago
Team emblems
7 Years Ago
Fixed bots breaking the scoreboard
7 Years Ago
- Fix stack overflow on UINavigationController when dying while scoreboard is showing - Remove unnecessary debug prints I added earlier
7 Years Ago
Merge fixes from Main
7 Years Ago
Character type ID fix
7 Years Ago
Feet better align with eyes for NPCs on Cargo Ship.
7 Years Ago
[D11] Fix linux server compile
7 Years Ago
[D11] We need to copy the ServerBundles
7 Years Ago
[D11] Pie menu Define fix
7 Years Ago
[^] Updated Meta Files for Xbox and PS4
7 Years Ago
[D11] Construction controls now allow alteration of hight of build. Opening of Inventory and crafting screen altered to allow hight adjustment
7 Years Ago
Expanded waypoint set for NPC test spawn on Cargo Ship. NPCs now stand still when they've reached a destination, rather than jiggle, on the Cargo Ship.
7 Years Ago
[D11][UI] Allow dismissal of UI dialog. Including RenameSleepingbag
7 Years Ago
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
7 Years Ago
Fixed UIManager loading scenes multiple times
7 Years Ago
Another load fix
7 Years Ago
Fixed building preview mesh pool generation using wrong allocation method (was filling main scene with a bunch of preview mesh objects)
7 Years Ago
[D11] Xbox Texture Resizing - meta file checkin
7 Years Ago
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
7 Years Ago
[D11] Merge 28802 + Define fix
7 Years Ago
[D11 Xbox Texture Resizing - extra meta checkin
7 Years Ago
Interactions can now be positional when contained, meaning if the entity is contained it will use interaction positions from the containing entity instead of its own.
7 Years Ago
Fixed BEF-485 When restrating a game the loading screen starts on incorrect value from last state Fixed BEF-477: Panel on left doesn't update when building construction is complete Menu scene cleanup, fixed potential for TOD cycles to get saved to config when they should just be copied
7 Years Ago
[D11] hard code the milestone build server address.
7 Years Ago
Replaced TextUtility.StringBuffer with StringBuilder because errors
7 Years Ago
Refactoring NetworkLevel
7 Years Ago
[D11] Put a cap on construction hight adjustment
7 Years Ago
[D11] Merge CL 28852 and CL28862
7 Years Ago
Fixed StringBuffer.Shift not increasing the array size by the right amount