199,361 Commits over 4,140 Days - 2.01cph!
Added Apply Layer masking option to standard decal shader
No but actually do what i said in the last commit
Fucked off lerping morphs, just set the bone targets on demand. Added custom ranges and anim curve eval for weight blends
Fixed attribute slider point redistrubtion not respecting the min/max values
Normalized curve attribute,
Fixed char create customise widget hiding itself (dont assign close button)
Fixing some bugs with PlayerBelt, mostly UI related
Updated Amplify Impostors to v0.9.1
Recompiled impostor runtime shader
Team deathmatch initial work
Fixed bots breaking the scoreboard
- Fix stack overflow on UINavigationController when dying while scoreboard is showing
- Remove unnecessary debug prints I added earlier
Feet better align with eyes for NPCs on Cargo Ship.
[D11] Fix linux server compile
[D11] We need to copy the ServerBundles
[D11] Pie menu Define fix
[^] Updated Meta Files for Xbox and PS4
[D11] Construction controls now allow alteration of hight of build. Opening of Inventory and crafting screen altered to allow hight adjustment
Expanded waypoint set for NPC test spawn on Cargo Ship.
NPCs now stand still when they've reached a destination, rather than jiggle, on the Cargo Ship.
[D11][UI] Allow dismissal of UI dialog. Including RenameSleepingbag
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
Fixed UIManager loading scenes multiple times
Fixed building preview mesh pool generation using wrong allocation method (was filling main scene with a bunch of preview mesh objects)
[D11] Xbox Texture Resizing - meta file checkin
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
[D11] Merge
28802 + Define fix
[D11 Xbox Texture Resizing - extra meta checkin
Interactions can now be positional when contained, meaning if the entity is contained it will use interaction positions from the containing entity instead of its own.
Fixed BEF-485 When restrating a game the loading screen starts on incorrect value from last state
Fixed BEF-477: Panel on left doesn't update when building construction is complete
Menu scene cleanup, fixed potential for TOD cycles to get saved to config when they should just be copied
[D11] hard code the milestone build server address.
Replaced TextUtility.StringBuffer with StringBuilder because errors
[D11] Put a cap on construction hight adjustment
[D11] Merge CL
28852 and CL28862
Fixed StringBuffer.Shift not increasing the array size by the right amount