branchrust_reboot/maincancel

34,310 Commits over 4,201 Days - 0.34cph!

1 Hour Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
2 Hours Ago
Add gametip for too hot debris harvest attempts
2 Hours Ago
merge from fix_terrain_texturing_alloc -> main
2 Hours Ago
merge from upgrade_cctv_convars -> main
4 Hours Ago
Fix compile error
4 Hours Ago
Cherrypick 134447 (fix steam being accessed too soon in client analytics)
5 Hours Ago
merge from fix_terrain_texturing_alloc -> main
Today
merge from oilrig_postvolume_fix
Today
merge from workshop_max_texture_res -> main
Today
merge from boatspawner_nudge_fix
Today
Merge from texture_streaming_delay_fix
Yesterday
Merge from slots_optimize
Yesterday
▉▆▍▌▋ ▆▇▉▌ ▍▄▋_▉▅▆_▇▋▌▍▊▍_▌
Yesterday
Merge from shadow_cascades_light_leak_fix
Yesterday
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
Yesterday
Buildfix: add missing CLIENT guards Tests: build all configs locally
Yesterday
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
Yesterday
Increase grass distance max clamp
2 Days Ago
merge from vclouds_demo_timescale_fix
2 Days Ago
merge from construction_guide_missing_normal_maps
2 Days Ago
merge from vclouds_amd_seam_fix
2 Days Ago
merge from ui_overhead_optims
2 Days Ago
▉▅▋█▉ ▆▌▅█ ▄██▌▊▌_▊█▆▍▊█▇_▉▊▅▄_█▊▍
2 Days Ago
Editor force on helicopter compile fix
2 Days Ago
Merge: from baseplayer_vis_nre - Simplified how debug.invis works - Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player - Tightened existing debug logs around mystery baseplayer NRE. This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
2 Days Ago
merge from editor_force_on_helicopter - resolved merge conflict
2 Days Ago
merge from fishing_village_collider_fix_fix
3 Days Ago
merge from Halloween_25_Update
3 Days Ago
merge from deployguide_water_refraction
3 Days Ago
merge from fix_workshop_error -> main
3 Days Ago
unskinned_windmill -> main
3 Days Ago
unskinned_windmill -> main
3 Days Ago
syncvar_Improvements_2 -> main
3 Days Ago
syncvar_improvements_2 -> main
3 Days Ago
ddraw_server_wrappings -> main
4 Days Ago
merge from hmlmg_improvements
4 Days Ago
Merge from boomerang_animfix
6 Days Ago
Merge from steam_timeline
6 Days Ago
merge from qol_dump_improvements -> main
6 Days Ago
merge from fishing_village_collider_fix_fix
6 Days Ago
merge from workshop_filedialog_title -> main
6 Days Ago
▄▅▍▉▆ ▍▍█▋ ▍▊▌_▄▄▊▊▇▅█▋_▌▌▉▌▇▄▆
6 Days Ago
allocation_reductions -> main
6 Days Ago
allocation_reductions -> main
6 Days Ago
unskinned_windmill -> main
7 Days Ago
Halloween_25_Update -> main
7 Days Ago
▆▇▋▉▅ ▇▇▆▊ ▍▋▊_▅▉▆_█▄█▅▉▊_▍
7 Days Ago
Merge from chippy_optimize
7 Days Ago
merge from fix_blueprint_itemid -> main
7 Days Ago
Merge from slots_optimize