36,086 Commits over 4,352 Days - 0.35cph!
merge from new_console-ui
merge from new_console-ui
Don't hide the asset path paste input when the options are closed.
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
top tier hatch HP reapply
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
merge from new_console-ui
merged rust_relay_server -> main (splash screen + dupe send fix)
Easter event enabled by default
Adjusted timings by 0.75 inline with other events following TOD changes
Top tier ladder hatch HP pass
Reduced Craft HQM by 5
Unlocking no longer unlocks metal hatch, but rather top tier
merge from new_console-ui
merge from bootstrap_assetscene_step
Fixed more store texts regression from
146395
Fixed variant count text width regression in store pages
merge from new_console-ui
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
merge from new_console-ui
merge from waterwheel_deployable
Fix missing HasFlag swaps
merge from new_console-ui
merge from render_pipeline_testing
merge from hasflag_replacement
merge from new_console-ui
rust_relay_server -> main
merge from render_pipeline_testing
merge from waterwheel_deployable
Merge: from dynamic_object_work_queue_shrinking
- Optim: ObjectWorkQueues now shrink to larger capacities overtime
Tests: procgen map, ensured outpost turrets still tracked and fired at me
merge from new_console-ui
merge from new_console-ui
Merge from chainsaw_hotspot_gathering
merge from useplayerupdatejobs 3
merge from new_console-ui
Comment out some old left over editor ddraw
Merge: from fix_invoke_flood
- Optim: prevent repeating invokes flooding work after stalls
Tests: observed animals moving normally
merge rust_relay_server -> main
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merge from new_console-ui
Merge from improved_network_groups
Merge from demo_shot_track_dubbing
merge from new_console-ui
merge from render_pipeline_testing
Merge from demo_shot_track_dubbing
merge from steaminventory_optims
merge from new_console-ui