34,542 Commits over 4,232 Days - 0.34cph!
Merge: from spectate_related_cmd_fixes
- sleeping-/usersinrange commands now run from spectated player's position, if spectating
Tests: used commands when spectating
multi_drop_nre_fix -> main
Merge: from spectate_command_fix
- Bugfix for spectate doing nothing when spectating far-away player
- Bugfix for error on respawn after spectate if previously didn't have a spectate target
Tests: used spectate out of network range 10 times in a row, used keybind to spectate twice in a row - no issues
Merge from puzzle_reset_hotfix
merge from fireballyellowfix
merge from elevator_power_draw_fix
merge from storepage_backbutton_fix
merge from hmlmg_skinviewer
merge from checkoutresult_fix
merge from sort_stack_fix,
Merge from puzzle_reset_hotfix
merge from multidrop_nre_fix
merge from server_occlusion_height_fix
merge from storepage_fixes
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SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing
rpg7 viewmodel anim sounds stop on parent destroy
default ttk values to 1.0
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
updated minifridge box collider
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
Radtown puzzle door fix
Radtown bridge missing mat fix, maybe
minifridge techtree unlocking
merge from diving_goggles_fix
reduced texture sizes of minifridge textures
changed texture import settings to reduce emissive bleeding
merge from fix_has_respawn_options -> main
Show a right click context option to add the selected item to the current tech tree graph
Update TerrainCopyPaste to generate undo snapshots before pasting
Fixed tech tree editor window populate buttons not working
Merge: from baseplayer_serverupdateparallel
- Optim for OcclusionV2 - remove extra hash lookup in a busy loop
Tests: with UsePlayerUpdateJobs 2 - toggled invis in close proximity and far away, suicided away from spawn and flew back, teleported around
Merge from fix_use_bundles
merge from fix_dynamic_occlusion_pooling -> main
Merge: from baseplayer_serverupdateparallel
- Bugfix for UsePlayerUpdateJobs 2 not replicating players for spectators
- Bugfix for leaking players in occlusion groups
Tests: spectated players from far away. Inspected server state after killing a sleeper
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from Minifridge_IndustrialAdapter
rocket launcher rpg despawn set
delete phantom minifridge icon in root
merge from cargo_egress_fix
Remove scrap cost from io table to bring in-line with workbench
merge from green_hazmat
Steamunlock - todo
Merge: from spectate_dontfloodsnapshots
- Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode
Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
merge from minifridge
lighting and techtree - todo
Fixed incorrect elevator power usage
Merge from hackweek_boxsorting
Merge from puzzle_reset_changes