35,035 Commits over 4,505 Days - 0.32cph!
merge from world models 2026
car radio world model
jungle ar world model optimisation
ice ak world model optimisation
chainsaw world model optimisation
merge from render_pipeline_testing
Merge from setflag_remove
Merge: from mt_snapshot_saving
- Bugfix for HittableByTrain components not saving in Jobs 4 mode
Tests: spawned a tall wooden barricade with Jobs 4 enabled
Merge: from async_serveroccl_gen
- Optim: 4.5k server occlusion grid now generates in 22s, down from 45s
Tests: unit and perf tests, 2p on craggy to validate server occlusion, visualized 4.5k map occl grid results
Fix corrupt hazmat suit item prefab
Merge from setflag_remove
merge from vehicle_pooling
merge from Sculpture_SmartAlarm
Slightly decreased size of fireplace.deployed's deploy volume to fix bug where you couldn't place the fireplace under an existing floor
merge from kriegchainsword_rack_fix
merge from Missing_clothing_worldmodels
removed gibbable from hv arrow, poison arrow, wood arrow and spear gun spear as they weren't used + causing an error for automated testing
merge from automated_testing
merge from medical_honey_bandage
added and setup dedicated worldmodels for fire and bone arrow
reducing highlight draws
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
merge from automated_testing
Merge from rentableshop_improvements_aug_26
Merge from crude_drain_fix
Merge from rendererlod_collapse_improvements
Merge from hlod_improvements_aug_26
Merge from PlayerMaintainedMonuments/analytics
salvaged hammer refresh work
- folder cleanup
- removed old anims, models, files
- updated naming of 3p anims
- tweaked sound event timing on 3p anims
fixed small shark .worldmodel weird setup
merge from wtp_maintainables_rework
Merge: from mt_snapshot_savings
- Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode
- Added debug utility in InvokeHandler to track down a thread race in Jobs 4
Tests: unit tests + gameplay on craggy
fixed muzzle flash fx slight incorrect position on the muzzle brake
merge from attchement_lod_fixes
merge from command palette
Merge from fp_steamworks_steaminput
merge back from command_palette
fixed ladder.worldmodel from having two conflicting lod groups causing console errors
fixed both corn and salvaged hammer having double lod renderers on their world model
update to propane tank .worldmodel
fix for random disappearing act in the lods
Fix:
- old scientists not moving at multiple locations
- animal stuck in charge stack around jungle trees
- ais getting stuck
- move without polyref log spam
- scientist crouchwalk weird angle on stairs
- slower old ais
Merge from rendererlod_collapse_improvements
merge from ArrowRevamp :bow_and_arrow:
merge from 2026_worldmodels
merge from locked_water_bucket_fix
merge from store_image_descriptions_aug26
merge from flamethrowerpilot
merge from legacyfurnace_col_fix
merge from chainlink_fence_fix
merge from showusebind_settings_fix
merge from woodarmor_skinnable