branchrust_reboot/maincancel

35,007 Commits over 4,293 Days - 0.34cph!

3 Hours Ago
▊▋▄▌▅▅ ▋▊▇█▅▌▊█
Today
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
Today
merge from fix_copy_paste_duplicate_entity -> main
Today
Attach cannon ball to hands when reloading cannons.
remove_extra_scientist_weapons -> main
boatai_balance_changes -> main
boat_ai_patrol_aggression_fix -> main
boat_ai_patrol_aggression_fix -> main
Today
Switched server to custom build 2022.3.41x1
Today
Merge from naval_update
Today
merge from indirect_instancing
Yesterday
Merge from io_budgets
Yesterday
Merge from door_alloc_fix
Yesterday
Merge from cctv_budget
Yesterday
Add a null check in TriggerParent.CheckAllParenting
Yesterday
merge from naval_update
Yesterday
pushing_toast_fix -> main
Yesterday
cannon_clipping_fix -> main
Yesterday
syncvar_inheritance_fix -> main
Yesterday
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
Yesterday
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
Yesterday
Added support for decal layers on transparent surfaces on the Standard shader
Yesterday
stopengine_nre -> main
Yesterday
merge from indirect_instancing
Yesterday
Merge from naval_update
2 Days Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
2 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix: a series of bugfixes and extra error logs to ensure occlusion groups are valid and consistent Tests: 2p on Craggy - ran around host, flew away and back, teleported away and back, tested sleepers, disconnects, and general occlusion
2 Days Ago
fix cloud weirdness when overriding weather state when playing back a demo
2 Days Ago
stay_close_death_fix -> main
2 Days Ago
boatai_better_patrol -> main
3 Days Ago
Instead of removing the shadow mask mode completely from the UI, it's now only disabled to ensure it doesn't break graphics presets
3 Days Ago
boatai_avoid_trigger_fix -> main
3 Days Ago
Removed shadow mask setting from the Graphics Settings menu as we don't use a shader mask in Rust as it's for baked lighting only
3 Days Ago
▉ ▌▋▇▅█ █▌▅▆ ▅▅▄█▅▄▇▌▋█▄▊▋▆▅▊▇▇▊▅▋▊█▅▊▌▋
3 Days Ago
Added a new Additional Mask Blend Settings section to the Standard shader's Detail Layer for further control over the detail mask's blending and UVs
3 Days Ago
▇▌▋▆▊▋ ▍▌▍▉ ▌▇▆▆▅▌▅▊█▊▋▅▄▋▆▆▋▅▍▄▄▍
3 Days Ago
▋▉▄▄▅▌▉ ▇▌▆▄ ▊▉▊█▅▋▄█▆▊▍▌█▅▉▍
3 Days Ago
vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale
3 Days Ago
Merge from kinematic_asleep_magnet
3 Days Ago
Merge from dropped_item_optim
3 Days Ago
merge from indirect_instancing
3 Days Ago
Merge from naval_update
3 Days Ago
▅▋▄▊▊▊ ▄▆▅▅ ▍▅▍▄██▅█▊▊▊▉▋▍
3 Days Ago
50cal_fullammo_spawn -> main
3 Days Ago
rhib_passenger_light_fix -> main
3 Days Ago
merge from deployer_vm_3p_fix
3 Days Ago
boat_planner_new_icons -> main
3 Days Ago
deepsea_disable_drone -> main
4 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports
4 Days Ago
merge from naval_update