branchrust_reboot/maincancel

34,966 Commits over 4,293 Days - 0.34cph!

1 Hour Ago
Merge from naval_update
3 Hours Ago
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4 Hours Ago
50cal_fullammo_spawn -> main
4 Hours Ago
rhib_passenger_light_fix -> main
Today
merge from deployer_vm_3p_fix
boat_planner_new_icons -> main
deepsea_disable_drone -> main
Today
Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports
Today
merge from naval_update
boatai_cleartarget_fix -> main
Today
Fix pool leak in TimedExplosive
boatai_clartarget_fix -> main
Today
Changed the names of the decal layer textures on the Standard shader to match the names used on the StandardWithTwoDecal shader as this is needed for the painting system to work correctly
Today
Removed test cubes from CraggyIsland
Today
merge from naval_update
Today
merge from lifestory_snake_fix
Today
Merge from standard_shader_decal_layers
3 Days Ago
Fix skip domain reload
3 Days Ago
Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests
3 Days Ago
boatai_targeting_bugs -> main
3 Days Ago
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3 Days Ago
fix handmade shell not having subtype for ammo indicators
3 Days Ago
S2P both oil rigs Codegen
3 Days Ago
merge from naval_update keep source on the oilrig scenes
4 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
4 Days Ago
autoturret_improvements -> main
4 Days Ago
autoturret_improvements -> main
4 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
4 Days Ago
Merge from client_performance_session_fix
4 Days Ago
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4 Days Ago
Phrase update
4 Days Ago
merge from naval_update
4 Days Ago
turret_ai_dotproduct_fix -> main
4 Days Ago
boatai_singlegroup_attacks -> main
4 Days Ago
ptboat_mountedturret_improvements
4 Days Ago
Fix workshop player models not playing their animations.
4 Days Ago
boatai_leftover_logs_2 -> main
4 Days Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
5 Days Ago
merge from naval_update
5 Days Ago
merge from naval_update
5 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
5 Days Ago
merge from ScientistPlushie
5 Days Ago
merge from HeavyScientistPlushie
5 Days Ago
Merge from naval_update
5 Days Ago
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5 Days Ago
Merge from naval_update
5 Days Ago
merge from naval_update
5 Days Ago
merge from fix_puzzle_reset_underground -> main
5 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.