branchrust_reboot/maincancel

36,285 Commits over 4,383 Days - 0.34cph!

3 Hours Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
Today
Sort network cell tile offsets so the closer ones queue up to be networked first
Today
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
Today
Merge from terrain_lower_fixes
server_browser_improvements -> main
Today
Forgot to include it in the usage help string -.-
Today
Reapply 144020 (crypt building skin upgrade_radius) after stomp
Today
Merge from ugc_screen_blur_fix
Today
Merge from vine_descend_fix
console_quickjoin_fix -> main
unskinned_windmill -> main
Today
merge from tincanalarm_v2
Today
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Today
merge from fillmounts_horse_fix
Today
merge from wallpaper_nre_fix2
Today
merge from adminui_health_fix
Today
merge from Electric_Furnace_Workshop
Today
merge from crypt_building_skin
4 Days Ago
merge from easter_fixes_2026
4 Days Ago
merge from flexvirtualscroll_nre_fix
4 Days Ago
merge from hackweek_techtree_multi_unlock
4 Days Ago
merge from world_rendermap_fix
4 Days Ago
merge from console_autocomplete_fix
4 Days Ago
merge from droppeditem_improvements
4 Days Ago
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4 Days Ago
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5 Days Ago
Merge from editor_copytexture_error_spam_fix
5 Days Ago
Add copilot-instructions.md
5 Days Ago
ignore.conf update
5 Days Ago
Merge from terrain_culling_uav_fix
5 Days Ago
merge from waterwheel_deployable
5 Days Ago
merge from atmosphere_workshop_error_fix
5 Days Ago
subtracting 147419 waterwheel headbob - Camera fuckery
5 Days Ago
merge from junkyard_greencard_fix - build
5 Days Ago
merge from wiretool_fluidtankboat_fix
5 Days Ago
merge from devtools_escape_fix
5 Days Ago
merge from adminui_copy_fix
5 Days Ago
merge from loadoutUI_refresh_fix
5 Days Ago
merge from waterwheel_deployable
5 Days Ago
merge from skinviewer_chickencostume_bc_fix
5 Days Ago
merge from sessionmodal_fixes
5 Days Ago
merge from vclouds_refl_error_fix
5 Days Ago
merge from storehero_text_fix
5 Days Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
6 Days Ago
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6 Days Ago
Merge from terrain_renderer
7 Days Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
7 Days Ago
Merge: from networkgrid_iterationspeed_changes - Optim: lazy allocate internals of NetworkGroup to save memory (adam.k's findings) Tests: flew around on craggy, opened deep sea and entered-left, printed entity counts of deep sea, shot scientists in the distance
7 Days Ago
merge from render_pipeline_testing (reflection fix)
7 Days Ago
merge from waterwheel_deployable