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625 Commits over 2,496 Days - 0.01cph!

47 Days Ago
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
48 Days Ago
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
2 Months Ago
Fix for blocked loot on bunkbeds, collider was set to convex
3 Months Ago
Added normal crate spawners to 1/5th of dwellers prefabs Added a normal crate in each moonpool Moved about some of the normal crates added in T2 puzzles
3 Months Ago
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
3 Months Ago
Added a collider to dweller spawngroups so they reset as expected
3 Months Ago
Fixed a blocker due to dweller spawn in moonpool 1 way
3 Months Ago
fixed a hole in some partition wall meshes
3 Months Ago
Flow fixes to dwellings, fixed some trash clipping out bases Fixed toilets not being mountable Fixed mic in crew quarters not mounting
5 Months Ago
fix for AI navmesh issue at giant excavator (collider)
6 Months Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
8 Months Ago
Fridge door should be fixed across all locations now
8 Months Ago
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
8 Months Ago
reworked alpha channel of powerlines impostors to cope better with mipping
8 Months Ago
bugfix for Top of Pylon LODing issue ticket + powerlines LOD2 UV bleed
8 Months Ago
bugfix for armoured door has double handles
8 Months Ago
bugfix for Pallet of boxes LODing issue ticket
8 Months Ago
bugfix re-exported wall.windows.bars.gibs with correct rotation
8 Months Ago
bugfix roadside electrical boxes culling distance extended for combat reasons
9 Months Ago
overgrowth materials color tweaks
9 Months Ago
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10 Months Ago
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10 Months Ago
Loot barrels - fixed display texture resolution problem Took the opportunity to refresh textures a tad Fixed import options calculating normals instead of importing them, caused seams
10 Months Ago
Adding gibs for old_sofa
10 Months Ago
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
10 Months Ago
Adding gibs for industrial_door_a_a Upped the texture res a notch if to be used as deployable
1 Year Ago
Improved map readability of grid and grid markers, roads and trailpaths
1 Year Ago
PressButton now has backplate polygons
1 Year Ago
Player PaperMap new color scheme
1 Year Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
1 Year Ago
lift shaft poles model now looks continuous
1 Year Ago
Fixed getting stuck in large fishing village building via roof
1 Year Ago
Cherrypicking a texture change for main
1 Year Ago
Fixed a gap on sheet metal doorway frame padded the metal door vertically a notch as well to fit better across all tiers.
1 Year Ago
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1 Year Ago
fix for static waterwell too
1 Year Ago
Closed Boat engine socket mesh holes
1 Year Ago
Fixed riverflow direction in materials
1 Year Ago
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
1 Year Ago
Removed trail paths from junkyard S2P Junkyard
1 Year Ago
more for Hapis
1 Year Ago
Road material fixes for Savas, Savas koth and Hapis
1 Year Ago
Made glass opaque on some static doors with glass
1 Year Ago
Compound scene2prefab
1 Year Ago
Fixed missing colliders on music stage speakers
1 Year Ago
Added music stage back to compound level
1 Year Ago
Truck models/prefabs submesh fix
1 Year Ago
Moved music stage out of compound scene into a nested prefab
1 Year Ago
Added a music stage to compound chill zone with a few static instruments
1 Year Ago
merge from LOD_Optimizations_Excavator_Fix