34,966 Commits over 4,293 Days - 0.34cph!
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50cal_fullammo_spawn -> main
rhib_passenger_light_fix -> main
merge from deployer_vm_3p_fix
boat_planner_new_icons -> main
deepsea_disable_drone -> main
Merge: from useplayertasks_removegroupoccludee_nre
- Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct
Tests: various 2p scenarios - being close, far, outside of range, teleports
boatai_cleartarget_fix -> main
Fix pool leak in TimedExplosive
boatai_clartarget_fix -> main
Changed the names of the decal layer textures on the Standard shader to match the names used on the StandardWithTwoDecal shader as this is needed for the painting system to work correctly
Removed test cubes from CraggyIsland
merge from lifestory_snake_fix
Merge from standard_shader_decal_layers
Merge: from playerinventory_oncycle_optim
- Optim: iterate over cached items with OnCycle callback (instead of searching for them every time).
Tests: ran unit tests
boatai_targeting_bugs -> main
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fix handmade shell not having subtype for ammo indicators
S2P both oil rigs
Codegen
merge from naval_update
keep source on the oilrig scenes
Merge: from useplayertasks_removegroupoccludee_nre
- Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling
- Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid
Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
autoturret_improvements -> main
autoturret_improvements -> main
Blacklisted deep sea rhib and PT boat from auto turret tests
Merge from client_performance_session_fix
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turret_ai_dotproduct_fix -> main
boatai_singlegroup_attacks -> main
ptboat_mountedturret_improvements
Fix workshop player models not playing their animations.
boatai_leftover_logs_2 -> main
Merge: from triggerparentdelayedexit_optim
- Nothing, this just fixes merge history to avoid showing it as a non-merged branch
Tests: none, no files changed
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
merge from ScientistPlushie
merge from HeavyScientistPlushie
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merge from fix_puzzle_reset_underground -> main
Clear indicesToCheck list before reusing it for water collision ignores.
Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.