branchrust_reboot/maincancel

34,574 Commits over 4,232 Days - 0.34cph!

3 Hours Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
Today
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Merge from radial_context_fix
Today
Added a new TMP shader that allows a depth offset and custom cull mode
Today
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
Today
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
3 Days Ago
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hero_title_change -> main
4 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
4 Days Ago
merge from tmp_generatecaretnre_fix
4 Days Ago
merge from store_fixes
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4 Days Ago
Fixed menu tooltip icon not being marked as non static
5 Days Ago
merge from fillwater_improvements
5 Days Ago
merge from helicopter_flare_balance_pass
5 Days Ago
merge from harbor_swingbridge_parent_fix
5 Days Ago
merge from m15_3p_emmisive_fix
5 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
5 Days Ago
merge from rivals
5 Days Ago
Merge from food_qol
6 Days Ago
hooked up kick hazmat icon to skinnable
6 Days Ago
merge from hbhf_deployvolume_fix
7 Days Ago
vault door impact fx hit fix
7 Days Ago
Removed save file name from Craggy's GameSetup
7 Days Ago
Merging fpbuild related changes to main branch
8 Days Ago
merge from automatedtesting
8 Days Ago
merge from directional_foliage_displacement
8 Days Ago
merge from puzzle_reset_hotfix
8 Days Ago
merge from sort_fixes
8 Days Ago
merge from fix_terrain_nametags
10 Days Ago
Merge: from spectate_related_cmd_fixes - sleeping-/usersinrange commands now run from spectated player's position, if spectating Tests: used commands when spectating
10 Days Ago
multi_drop_nre_fix -> main
10 Days Ago
Merge: from spectate_command_fix - Bugfix for spectate doing nothing when spectating far-away player - Bugfix for error on respawn after spectate if previously didn't have a spectate target Tests: used spectate out of network range 10 times in a row, used keybind to spectate twice in a row - no issues
11 Days Ago
Merge from puzzle_reset_hotfix
11 Days Ago
merge from fireballyellowfix
11 Days Ago
merge from elevator_power_draw_fix
11 Days Ago
merge from rpg_skin
11 Days Ago
merge from storepage_backbutton_fix
11 Days Ago
merge from hmlmg_skinviewer
11 Days Ago
merge from checkoutresult_fix
11 Days Ago
merge from sort_stack_fix,
11 Days Ago
Merge from puzzle_reset_hotfix
11 Days Ago
merge from multidrop_nre_fix
11 Days Ago
merge from server_occlusion_height_fix
11 Days Ago
merge from green_hazmat
12 Days Ago
merge from storepage_fixes
12 Days Ago
subtract 136367
12 Days Ago
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