branchrust_reboot/maincancel

34,931 Commits over 4,293 Days - 0.34cph!

1 Hour Ago
ptboat_mountedturret_improvements
1 Hour Ago
Fix workshop player models not playing their animations.
3 Hours Ago
boatai_leftover_logs_2 -> main
4 Hours Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
4 Hours Ago
merge from naval_update
4 Hours Ago
merge from naval_update
5 Hours Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
Today
merge from ScientistPlushie
Today
merge from HeavyScientistPlushie
Today
Merge from naval_update
Today
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Today
Merge from naval_update
Today
merge from naval_update
Today
merge from fix_puzzle_reset_underground -> main
Today
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
Today
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
Yesterday
Fix crash from accessing null playable graphs and playables when releasing animation handles.
Yesterday
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
Yesterday
ballista_mounting_fix -> main
Yesterday
merge from naval_update
Yesterday
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
Yesterday
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Yesterday
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
Yesterday
merge from indirect_instancing
Yesterday
merge from indirect_instancing (exception fix)
Yesterday
merge from indirect_instancing
Yesterday
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Yesterday
autoturret_improvements -> main (passed unit tests)
Yesterday
merge from slots_optimize
Yesterday
merge from naval_update
Yesterday
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
Yesterday
merge from fix_nms_loot_reset -> main
2 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: new TriggerParent volume processing mode, controlled by TriggerParent.TickMode (default to 1, old mode is 0). TickMode 1-specific optims controlled by UsePlayerV2Shortcuts and AllowTriggerSleeping switches (both enabled by default) Tests: built boats, sank them while on them, spawned 100 boats with sleepers both with TickMode 0 and 1
2 Days Ago
Subtract CS 140319 (fix_foundation_clipping_rocks)
2 Days Ago
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2 Days Ago
Added a UV channel selector drop down for the detail normal map on the StandardWithDecal shader. Also renamed Decal Bump Map Scale to Decal Bump Map Intensity
3 Days Ago
merge from fix_foundation_clipping_rocks -> main
3 Days Ago
merge from clearinventory_clothingchanged_fix
3 Days Ago
merge from custom_icon_pooling_fix
3 Days Ago
travelling_vendor_spawn_prechecks -> main
3 Days Ago
sign_painting_ui_escape -> main
3 Days Ago
autoturret_improvements -> main
3 Days Ago
Fix player models continuing to play animations in demos when paused.
3 Days Ago
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4 Days Ago
Merge from naval_update
6 Days Ago
Fixed a server only serialized field
6 Days Ago
merge from slots_optimize
7 Days Ago
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12 Days Ago
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14 Days Ago
merge from save280 - Staging wipe