34,310 Commits over 4,201 Days - 0.34cph!
Merge from shader_cascades_light_leak_fix
merge from baseplayer_vis_nre
Merge from spray_fixes_oct_2025
Merge from server_wipe_time_of_day
Merge from player_model_perf_improvements
Merge from spray_fixes_oct_2025
Merge from cinematic_play_fallback
merge from canvas_debug_command
Fix NONE compile error in Shield.cs
merge from dynamic_occlusion_pausing -> main
merge from industrial_pipe_batching -> main
merge from industrial_pipe_batching -> main
merge from optimize_sprinklers -> main
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merge from contactsmenu_fix
merge from menu_workshop_fix
merge from steaminventory_warmup_fix
merge from premium_text_fix
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merge from wirecolor_nre_fix
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merge from fix_puzzle_reset_analytics_nre
merge from fix_console_chat_message -> main
merge from fix_painting_rotation_icons
merge from haircap_shadow_fix_again
merge from fix_steam_invite
merge from cargo_oilrig_path_fix2
merge from fix_buried_items_loading
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
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merge from Charity_plushie2
merge from hackweek_crosshair_customization
merge from mesh-guide-shader-improvements
merge from drone_storage_hotfix
merge from monument_notification_sounds
merge from deployguidedraw_nre_fix
merge from potential_guide_artifact_fix
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merge from skinviewer_streaming_fix
merge from shield_back_fix
merge from twitch_background_nre
merge from radtown_t0_crates
merge from storecheckout_nre_fix
Merge: from server_occlusion_gen_reorder_narrowphase
- Bugfix for ServerOcclusion potentially crashing during generation
Tests: generated custom map that had a consistent crash and a default 4.5k procgen editor world