branchrust_reboot/maincancel

34,801 Commits over 4,505 Days - 0.32cph!

5 Days Ago
Merge from playermaintainedmonuments
5 Days Ago
merge from fix_cliff_gaps
5 Days Ago
rename_test_warning -> main
6 Days Ago
merge from game_room_dlc to main
6 Days Ago
merge from sculptures
6 Days Ago
demo_compat_fix_2 -> main
Rin
6 Days Ago
merge from save287
6 Days Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
6 Days Ago
merge demoui2 to main
6 Days Ago
Cherry pick blur manager NRE fix
Rin
6 Days Ago
merge from sculptures
Rin
6 Days Ago
merge from game_room_dlc
6 Days Ago
merge from editor_cfg_parallel_import -> main
6 Days Ago
merge from waterwell_stock_decrease -> main
6 Days Ago
Merge from boombox_volume_interact
6 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
6 Days Ago
merge from sculptures - stone sculpture update
6 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
6 Days Ago
merge from sculptures
6 Days Ago
merge from nameplate_dialog_fix
6 Days Ago
merge from nameplate_dialog_fix
6 Days Ago
merge from sculptures
6 Days Ago
arrow_late_loading_fix -> main
6 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
6 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
6 Days Ago
merge from f1menu_blur_fix
6 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
6 Days Ago
merge from water_surface_nametags_fix
6 Days Ago
merge from paintingui_inputs_fix
7 Days Ago
merge from f1menu_blur_fix
7 Days Ago
syncvar_ornateframe_initialiser_fix -> main
7 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
7 Days Ago
merge from menu_close_blur_fix
7 Days Ago
merge from hackweek_sv_pie_menu
7 Days Ago
merge from demos_shadow_fix
7 Days Ago
merge from catapult_reloadtime_nerf
7 Days Ago
game_room_dlc -> main
7 Days Ago
game_room_dlc -> main
7 Days Ago
Final compile fix
Rin
7 Days Ago
merge from deploy_clipping_fixes
7 Days Ago
Another sneaky compile fix that snuck past editor tests
7 Days Ago
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
7 Days Ago
bye bye compile errors :wave:
7 Days Ago
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
7 Days Ago
Improve npcs path following performance, fix npcs sometimes not moving
7 Days Ago
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
8 Days Ago
merge from uibindings_nre_fix
8 Days Ago
merge from crafting_stall_fix
8 Days Ago
Merge from redirect_crafting_fix
8 Days Ago
Merge from CompassShieldViewmodel