branchrust_reboot/maincancel

35,123 Commits over 4,293 Days - 0.34cph!

18 Days Ago
merge from HeavyScientistPlushie
18 Days Ago
Merge from naval_update
18 Days Ago
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18 Days Ago
Merge from naval_update
19 Days Ago
merge from naval_update
19 Days Ago
merge from fix_puzzle_reset_underground -> main
19 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
19 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
19 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
19 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
19 Days Ago
ballista_mounting_fix -> main
19 Days Ago
merge from naval_update
19 Days Ago
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
19 Days Ago
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19 Days Ago
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
19 Days Ago
merge from indirect_instancing
19 Days Ago
merge from indirect_instancing (exception fix)
19 Days Ago
merge from indirect_instancing
19 Days Ago
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20 Days Ago
autoturret_improvements -> main (passed unit tests)
20 Days Ago
merge from slots_optimize
20 Days Ago
merge from naval_update
20 Days Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
20 Days Ago
merge from fix_nms_loot_reset -> main
20 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: new TriggerParent volume processing mode, controlled by TriggerParent.TickMode (default to 1, old mode is 0). TickMode 1-specific optims controlled by UsePlayerV2Shortcuts and AllowTriggerSleeping switches (both enabled by default) Tests: built boats, sank them while on them, spawned 100 boats with sleepers both with TickMode 0 and 1
20 Days Ago
Subtract CS 140319 (fix_foundation_clipping_rocks)
20 Days Ago
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20 Days Ago
Added a UV channel selector drop down for the detail normal map on the StandardWithDecal shader. Also renamed Decal Bump Map Scale to Decal Bump Map Intensity
20 Days Ago
merge from fix_foundation_clipping_rocks -> main
21 Days Ago
merge from clearinventory_clothingchanged_fix
21 Days Ago
merge from custom_icon_pooling_fix
21 Days Ago
travelling_vendor_spawn_prechecks -> main
21 Days Ago
sign_painting_ui_escape -> main
21 Days Ago
autoturret_improvements -> main
21 Days Ago
Fix player models continuing to play animations in demos when paused.
21 Days Ago
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21 Days Ago
Merge from naval_update
24 Days Ago
Fixed a server only serialized field
24 Days Ago
merge from slots_optimize
24 Days Ago
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30 Days Ago
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32 Days Ago
merge from save280 - Staging wipe
34 Days Ago
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34 Days Ago
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38 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
38 Days Ago
merge from adventcalendar_effect_fix
38 Days Ago
merge from adventcalendar_effect_fix
38 Days Ago
merge from indirect_instancing
38 Days Ago
Revert 140177 - needs more investigation
38 Days Ago
boat_ai_boxing_fix -> main