branchrust_reboot/maincancel

35,878 Commits over 4,352 Days - 0.34cph!

15 Days Ago
merge from painting_line_tool -> main
15 Days Ago
Remove kicked toast debug log
15 Days Ago
Fix crash with paddling pool unloading.
15 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
15 Days Ago
cargo_crate_layering_fix -> main
15 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
15 Days Ago
merge from naval_update/io_boats/privilege
15 Days Ago
labs_crate_player_input -> main
15 Days Ago
boat_hand_animation_fix -> main
15 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
15 Days Ago
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15 Days Ago
merge from ddraw_sceneview
15 Days Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
15 Days Ago
merge from dragbyangle_improvements
15 Days Ago
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15 Days Ago
Add missing SetApplicationId call for Discord integration
15 Days Ago
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.
15 Days Ago
freshwater_fix
15 Days Ago
added ddraw to playerboat.lookatdragbyangle command
15 Days Ago
freshwater_fix -> main
15 Days Ago
merge from collider_cleanup_feb_26
15 Days Ago
server_browser_obfuscation_fix -> main
15 Days Ago
merge from deepsea_fixes
15 Days Ago
merge from junkpile_water_clip_fix
15 Days Ago
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15 Days Ago
Merge from baked_mesh_optim
15 Days Ago
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15 Days Ago
playerboat_deployable_snapping -> main
16 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
16 Days Ago
Merge from static_bbs
16 Days Ago
Prefix the frame count in all midi debug messages
16 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
16 Days Ago
Server compile fix
16 Days Ago
Fix save corruption issue
16 Days Ago
merge from boxes_dlc
16 Days Ago
merge from indirect_instancing
16 Days Ago
Merge from naval_update
16 Days Ago
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16 Days Ago
merge from ambient_light_fix
16 Days Ago
menu2_play_warmup_fix -> main
16 Days Ago
syncvar_traincoupling_fix_2 -> main
16 Days Ago
Merge from static_bbs
16 Days Ago
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16 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
16 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
16 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
16 Days Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
16 Days Ago
merge from collider_cleanup_feb_26