35,726 Commits over 4,324 Days - 0.34cph!
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merge from full_server_demos
merge from vendor_ui_fixes
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
merge from vendor_ui_fixes
merge from swap_overlay_invalidslot_fix
merge from workshoplightfix
merge from AutoTurretQueueFix
Merge from tutorial_island
Merge from tutorial_island
Merge from tutorial_island
Merge from tutorial_island
Merge store-ui -> main. SkinViewer work is now complete (don't laugh at the inevitable further skinviewer commits pls).
Updated pipe tool and wire tool descriptions
merge from tutorial_island
SkinViewer lighting polish
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
Partial revert of
93310 to re-enable 3D skin views when item store is used while in-game
Fixed issues lignting with store when in-game
merge optimize_build_generate_manifest -> main
(test if it makes a difference)
Player preview no longer affected by sun/moon directional light
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merge from full_server_demos
Fixed ice mask being invisible when not on a player, now showing it in the item store viewer
always include nightlight shader
Removed old poses directory
Disabled gnb shader instancing variants
Compile fix (removing unused "using")
merge from nightlight_shader
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Fix UI NRE when disconnecting from a server while the backpack panel is open
Disable global networked bases until we get a fully custom rendering pipeline
Ran "Prepare all prefabs"
Full manifest rebuild, lots of stuff needs rebuilding
Merge optimize_build_prefab_process -> Main
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Fixed firefly artifacts blowing up bloom on glass modding cubes
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
merge from fix_convar_property_nre
merge from static_elevator_door_fix