branchrust_reboot/maincancel

33,594 Commits over 4,140 Days - 0.34cph!

10 Years Ago
Added currentEntity to Raven reporter
10 Years Ago
Updated CurrentVersion to 5.3.2
10 Years Ago
Fixed cupboard gibs errors
10 Years Ago
EntityTransformNetworking check for changed positions
10 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
10 Years Ago
Build item icons to correct folder (!)
10 Years Ago
Merge from physics_updates
10 Years Ago
Fix for RUST-557
10 Years Ago
ProjectVersion
10 Years Ago
Merge from stability-serialization
10 Years Ago
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
10 Years Ago
Merge from prerelease Network++ Manifest
10 Years Ago
Added floor frame shell protection Balanced floor frame health (now identical to floors) Fixed floor frame insert layers (collider has to be on construction layer) Floor frame inserts can now be rotated by looking at different frame sides Floor frames themselves can no longer be rotated
10 Years Ago
Fixed floor frame overlapping exploit
10 Years Ago
Removing cui.test
10 Years Ago
In player load, only set username if it's not null (for mods)
10 Years Ago
If we detect a crash on startup, mark steam content as corrupt
10 Years Ago
Native library update
10 Years Ago
10 Years Ago
Native updates, Protocol++
10 Years Ago
Fixed potential signage NRE when database was deleted
10 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
10 Years Ago
Fix for RUST-574
10 Years Ago
Render stuff in a separate native dll (so linux server doesn't try to load it)
10 Years Ago
steamclient.so for linux server
10 Years Ago
10 Years Ago
Copy steamclient.so to Plugins/x86_64 for linux server
10 Years Ago
Natives
10 Years Ago
flamethrower and scope + LODs and materials etc
10 Years Ago
prefab prepare
10 Years Ago
Merge from shader refactor branch
10 Years Ago
Fixed warehouse floor decal (#492)
10 Years Ago
Sounds for new building frame pieces
10 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
10 Years Ago
bundles fix
10 Years Ago
tuna wall light LODs, materials and textures.
10 Years Ago
Fixed broken alpha test on terrain affecting caves
10 Years Ago
Merge from prerelease
10 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
10 Years Ago
Fixed typo
10 Years Ago
Fixed floor grill thinking it was a door updated phrases
10 Years Ago
optimized bear model LODs
10 Years Ago
10 Years Ago
Fixed low res terrain rocks
10 Years Ago
Removed shader warmup (linux crash bug)
10 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
10 Years Ago
Ignore "Coroutine continue failure" errors
10 Years Ago
More standard shader compilation polish
10 Years Ago
Fixed misc NREs
10 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)