33,525 Commits over 4,140 Days - 0.34cph!
Increase built time timeout
Fix for misaligned leather gloves
water bottle & bota bag world model updates
edit to jog right player anim ( to work better when holding bottles)
Should fix inconsistent emission on some workshop skins
Fix deployable placement sounds not being impacted by game volume slider
Lots of new item UI sounds and tweaks to existing ones
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
Webrcon reply with error on running missing command
Changed view model prefab references to GameObjectRef
View models are instantiated via the game manager
View models log an error when shit is fucked
Fixed missing item in the editor builder loading
Can view workshop items by type
m92 pistol viewmodel / worldmodel / sounds
Workshop support multiple materials
AK47 in workshop
Workshop voting on main menu
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
fixed dryfire on the m92 viewmodel
setup the IK positions for the satchel and c4 worldmodel
added code to play the 3rd person throw animation for the c4 / satchel charge
increased size of survey charge world model & when deployed
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations
fix for repeating thrown objects (c4 etc)
Water bottle sounds
Bota bag sounds
Merge from save139 (caves)
Fixed NREs from entities that spawn as child objects of cave pieces
Fixed mesh pop in (cave_large_hard)
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_sewers_hard)
Fixed bucket lift never going back down (hopefully)
Fixed some deployables being placeable partially inside constructions
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed mesh pop in (cave_medium_medium)
Fixed cave bucket lift animator being stripped from server builds
Stricter melee / projectile AH (reduced padding)