33,239 Commits over 4,109 Days - 0.34cph!
Improved geometry and skinning on wrists/elbows
Haircap geometry is consistent across all male/female heads
Toned down scaling on some bones
Fixed player preview sometimes blinking backwards
Added more variation to dark skin colours
Possible fix for neck skinning problem on asianmale03
tweaked smokepuff for nailgun
Updated skinning on tshirt
hide pants, shorts & gloves skinning updates
Removed deprecated lso component from camera
Merged last changeset from save153
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Fixed convar component warnings
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
World Serialization++
Network++
Fixed cave blend4 material shading below level 300
Update to NPC Player Think.
tweaked nailgun animations
setup the nailgun ammo material
Iceberg/icesheet scene2prefab
World Serialization++
Network++
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
removed halloween sounds.. I think
Slightly tweaked icesheet coliders to fix feet not touching the ground
Minor water tweaks + downscaled caustics textures
Fixed agressive water flicker in planar terrain when TSSAA is enabled
Attempt at fixing potato mode snow-related shenanigans
Flame turret can no longer be locked (bug fix)
Merge from culling-noprepass (everything's occluder now)
Fixed culling in glcore
Fixed dark viewport in glcore / all platforms
Fixed compilation warnings
viewmodel skinning update for SAR & Eoka
updated the nailgun prefab with Tom's LOD models
Double shotgun worldmodel update, material settings changed
Fixed culling edge case + extra debugging
Sulfur collectable layer fix
Wood collectable layer fix
Item description updates and fixes
Phrases
Fixed server compilation
Updated manifest
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