129,802 Commits over 4,140 Days - 1.31cph!
Fixed NREs on server shutdown
Bushes that got reverted. Some billboard textures.
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
Bunch of collision adjustments on gates/walls
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
Finished concrete/metal/wood bullet decal sets.
helicopter only targets people in its spotlight at night
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Downsized some huge blank textures on the heli.
Stonewall gate codelock socket
weakspot damage effects for tail/main rotor (lets you know when you scored a hit)
do not target naked/newspawns unless they remain visible for too long
target anyone who deals damage to us
Fixed opening chat when typing in the console
Added sleep bug diagnostics
Fixed a bunch of aniamtor warnings when spawning sleepers
Fixed beartrap looking unarmed when it was armed
Fixed holdtype could be wrong on initial encouter
Unfucked bullet particle effects
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
patrol helicopter does not save
door gunners lose their target properly after it is invisible for too long
AK and Bolt use better gunshot sounds
oil fireballs broadcast so you can see them anywhere on the map
helicopter no longer always visits the first monument in the list first every time
nerfed helicopter rocket damage by 30%
Added some more tags to remote logging
Fixed ArgumentOutOfRangeException in BaseProjectile
(maybe) fixed fireball bug
helicopter explosion light should now disappear
admins don't bleed with godmode on
Fixed slow server shutdown
Added warnings if multiple local players
Remove multiple copies of the same player from saves (dev branch firefighting)
Reverted image storage to fast but dangerous mode because the indexes didn't help
Added warning is spawning a new player that already exists
Clothing material tweaks
Network Protocol++
Temp metal bullet decal Z fighting fix
Fixed building block demolish/rotation ability sticking if server restarted at the right time
Fixed crossbow holosight angle
Fixed player spectate printing the entity name instead of the player name
Process all deferred actions in FinishedLoadingRoutine
Fixed deploy volumes of all external walls being far too small
Metal and stone barricades can no longer easily be destroyed with arrows
Better item drag and drop on behaviour with items with slots
Keypad.Period toggles DOF now (instead of Keypad.divide)
More server time warnings
Rust.Application.isLoading is true when the map is loading
Rust.Application.isLoadingSave is true whenever a save is loading
Fixed hang/crash when changing quality setting in GL/OSX
Fixed some decal projection distances
Fixed performance tracking prefab not being spawned in the editor
Fixed mushroom / hemp pickup effect having pebble particles
Added socket back to survey_crater_oil (cc Scott, I think)
Fixed gUserMinAniso < 1 occurences
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
Fixed LitSmokeEmissiveFlame shader compile error on OSX