129,814 Commits over 4,140 Days - 1.31cph!
Pieshape converting to OnPopulateMesh
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
High gate boilerplate
RPC Distance test debug output when fails in editor
Door close "delay" on server
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors
Missing meta file
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched)
Fixed ReverbZoneTrigger LODing
Increased LOD grid cell size some more
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
Switched old standard materials to Rust standard material
Reworked concrete decals texture
New concrete generic texture for industrial bld
Removed a material to the satellite dish
Updated metal_base_paint_spec
Fixed missing reverb zone collider reference on satellite dish prefab
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
Added admin.mutevoice <player>
Added admin.unmutevoice <player>
Added admin.mutechat <player>
Added admin.unmutechat <player>
Should fix the player getting stuck in wounded state
Material fixes
Updated satellite dish and sphere tank scene, ran SceneToPrefab
Fixed missing reverb zone trigger references on SavasIsland
Fixed standalone-only compile issues
Give commands now only need a partial item name
Fixed pumpkin falling through world
Optimized BseNetworkable.FindInGroup
Fixed NRE in NetworkDestroy
Weapon attachments lose condition
Renamed warmup convar to warmupmode
Added warmup console command
Added warmup implementation to editor file system
Fixed bow viewmodel arrow dissapearing
Fixed large furnace loot panel
Fixed signs sometimes not showing their images
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
Retired DecalPlace, made everything more artist-friendly
bunch of helicopter AI and an awesome infinite loop
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
Driftwood system switch again.
Driftwood decor params and some mat fixes.
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
A few material tweaks
Added all wood gate models, also collisions and gibs
Gate prefab update / Atlas texture update