127,944 Commits over 4,109 Days - 1.30cph!
Simple sight world model lod updates
searchlight beam improvements
codegen + manifest ( fixes spotlights )
Footwear specific footsteps
Fixed spawn/spawnitem not working
Some invoke handler optimizations
Cache waterfactor, waterdepth
use Entity.WaterDepth for ai queries
animals have proper corpse contents
added deer meat
Instancing all materials part 2
Updated render queue field and added instanced field to rust/std shader gui
Increasing navmesh bounds
Chicken doesn't use horse footsteps
Cleaned footsteps
Reduced animal mesh compression
Attack damage is a variable on the npc
Ai senses - memory filter (should fix ai not seeing players)
Ai should sense corpses too
Launch_site terrain setup
Backup/progress core
Rocket factory/interior progress
Fixed dark censorship (RUST-1625)
searchlight beam cherry pick
Fixed game object creation error in editor when stopping game
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds)
Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
Fix animal footstep sounds
Add new bear footsteps from a while back
merge from main/footsteps2
animal footstep import settings
Balanced animal favour running in straight line
Improved performance of removing from Grid<>
Fixed player collision corruption on die / respawn cycle (RUST-1642)