127,264 Commits over 4,109 Days - 1.29cph!
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Added face culling option to core/generic
Fixed 275 compiler warnings
Bundle splits (added a third texture bundle)
Updated bundle split tool
Treat warnings as errors - let's see how this goes
Fixed vm torch not hitting centre of screen, tweaks to anims
Improved load balanced execution of AI.
Added a couple new convars to control the ai execution.
Fixed a few more warnings
More terrain blend map work, better technique
Anchors fix to power sub stations
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
Unpacked all materials (for now)
Rolling back 2017.3 changes
Merge from unity_2017.1.3
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
Military tunnels entrance lighting volume fix
Potential fix for "_MainTex" UI error when opening map
Fixed OnViewModeChanged NRE
Enabled player death database again
Potential fix for another "_MainTex" UI error
Chainsaw for goosey/ prefab/fbx/ textures/materials
optimized the footIK (it ignores the "debris" layer)
Fixed core/foliage edge mask default values causing clipping errors
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
Cherry picking
25518 for bawng
Fixed client entity building ID not resetting when pooled
Potential fix for another "_MainTex" UI error
Bed can be repaired
Bed can be picked up with hammer + building priv
Misc convar description spelling
Misc options menu spelling
Adjusted reflection quality 1
World reflection quality defaults to 2
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