160,999 Commits over 4,566 Days - 1.47cph!

10 Years Ago
Binary skin cache implementation (improved skin loading time with less stutter) Skins are now compressed in memory (reduced runtime memory usage)
10 Years Ago
Skin cache optimizations and profiling
10 Years Ago
Fixed Profiler sample mismatch when creating entity on the client
10 Years Ago
Merge from main
10 Years Ago
terrain stuff
10 Years Ago
10 Years Ago
Steamworks path fixes
10 Years Ago
Fixed server bundles
10 Years Ago
10 Years Ago
Trigger commit test
10 Years Ago
Another test commit
10 Years Ago
10 Years Ago
more cliffification
10 Years Ago
tweaked crouchwalk animations, jumping animations added climb left / right animations
10 Years Ago
Updated to use new BuildInfo.json system Added buildinfo server command Updated GoogleAnalytics
10 Years Ago
Test
10 Years Ago
Another test
10 Years Ago
Test
10 Years Ago
Test
10 Years Ago
Test
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
wip
10 Years Ago
Run skin manifest JSON deserialization in a thread
10 Years Ago
Merge from main
10 Years Ago
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
10 Years Ago
Removed unused prefab instantiate from Skin.ReadDefaults
10 Years Ago
Plugins
10 Years Ago
Merge from skin_cache
10 Years Ago
backup
10 Years Ago
pre-splat
10 Years Ago
Added position / rotation to entity find commands Added find_radius console command (returns info about entities in radius around player)
10 Years Ago
Added find_self console command
10 Years Ago
wip
10 Years Ago
progress
10 Years Ago
miner hat model properly becomes emissive when on Animals will no longer randomly get stuck when fleeing Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
10 Years Ago
rocket wagon model, LODs, COL,Prefabs
9 Years Ago
launch_site prepping/scene management
9 Years Ago
Fixed culled ragdolls remaining invisible after culling is disabled
9 Years Ago
Fixed entity network group sometimes not updating (invisible animals)
9 Years Ago
BaseNpc kill optimization
9 Years Ago
Removed bullshit ref keywords from NetworkVisibilityGrid
9 Years Ago
Added FindInvokes method to InvokeHandler
9 Years Ago
Include list of active invoke method names in entity info (find_entity etc)
9 Years Ago
Merged factory level with launch_site level, organization Monument & Building splats
9 Years Ago
Walkway textures
9 Years Ago
backup
9 Years Ago
merge from main
9 Years Ago
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
9 Years Ago
Network++