223,459 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Jenkinsfile
7 Years Ago
Renaming all the things test jenkins file Typo Merge branch 'master' into Ian
7 Years Ago
Typo
7 Years Ago
test jenkins file
7 Years Ago
TribeTrackerWidget updates all trackers on activation (fixes BEFORE-708)
7 Years Ago
Add force to death controller ragdoll
7 Years Ago
Save
7 Years Ago
Reduced zoom to map input buffer reset timer
7 Years Ago
PlayerController cleanup Fixed RadialMenuWidget eating first RMB up after open (fixes BEFORE-794)
7 Years Ago
Changed some things to expression bodied properties
7 Years Ago
Added rough "zoom out to map" test in FollowCamera.HandleInput()
7 Years Ago
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
7 Years Ago
Helps if i named the folder correctly
7 Years Ago
Updated ref binaries
7 Years Ago
Respawn timer, death camera
7 Years Ago
Made UI blackout fade in a lot more robust (fixes BEFORE-816)
7 Years Ago
Added event for when CommandQueue finishes a CommandBlock CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
7 Years Ago
Make and Baby invalid items for spawning
7 Years Ago
Cleanup
7 Years Ago
ManagerExtension.Reset instantiates a new TPersistedData object
7 Years Ago
Anim data compression attempt
7 Years Ago
Item decay logging checkbox
7 Years Ago
behaviour loop branching more laserunit attacks satellite stage invuln pixel updating satellite toggle invuln pixels Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity
7 Years Ago
Save
7 Years Ago
EntityManager.Save rename for clarity
7 Years Ago
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
7 Years Ago
Added a proper definition for wanted levels
7 Years Ago
mroe CommandBlock work
7 Years Ago
More details in combat log when rejecting attacks for various reasons Network++
7 Years Ago
TimeManager reset bits I forgot
7 Years Ago
more
7 Years Ago
fixed the new errors
7 Years Ago
CommandBlock and combatchain rework :/
7 Years Ago
Overwrote baseball cap with player hair prefab and overwrote bandana and balaclava with player facial hair prefabs. Tested on craggy island map.
7 Years Ago
Lowered maxtickspersecond default value to 300 (from 1000) Increased maxpacketspersecond default value to 1500 (from 1000)
7 Years Ago
Fixed bad handling of game speeds
7 Years Ago
Some more work on STRIPS planner based npcs. They can now use cover more intelligently, will try to dodge when you aim at them, be more stressed about leaving their home base and do less hunting/chasing (feels more tactical when they prefer cover). Lacks idling atm.
7 Years Ago
Updated crimelog ui
7 Years Ago
Renaming all the things
7 Years Ago
Jenkinsfile b10 Scenes, proj ver Build settings Merge branch 'master' into Ian
7 Years Ago
Build settings
7 Years Ago
Scenes, proj ver
7 Years Ago
Block now does -1 damage not +1 ;)
7 Years Ago
Merge from main
7 Years Ago
wip combat chain / unitview fixes
7 Years Ago
terrain stuff
7 Years Ago
Tier 3 workbench: fbx/prefab/lods/gibs/textures/etc
7 Years Ago
removed exhausted anim paramater from worn out
7 Years Ago
Fixed Rust.Data error when building plugins somewhere other than Windows
7 Years Ago
Recreate empty client network group provider when leaving / reconnecting server