224,801 Commits over 3,714 Days - 2.52cph!
seems to be more or less working now
arena hidden in menu, space theme applied when entering menu
Stripped Mesh.MarkDynamic entirely because it's retarded
Reset game time when restarting or starting a new session
SmartObject subscription logs are gated by AIManager.DebugLoggingEnabled
Removed debug logs in FuelToEffect, fixed incorrect DateTime comparison in OnHour callback
Fixed fuel to effect not consuming items as they burn
Reverting old building code
Don't instance buildingmeshes yet.
help text for map edit mode
Fixed rare ArgumentOutOfRangeException in InvokeHandler
squad/map editor load help prompts
Working towards fixing the issue with DM.
Reduced shadow distance. Better frames, minimal impact.
DoEffect warning spam editor only
Quick fixed menu UI until we determine that the canvas changes are on purpose
Reduced default animal populations
Added lots of timewarnings for profiling ideas.
added pop in animation placeholder to kill feed entries
lasersight world model lod updates
holosight worldmodel lod updates
BinaryHeapPriorityValue replaces LastDecisionScore in the binary heap random selector.
Merge from invoke_handler
Added Facepunch.UnityEngine for TimeWarning class
Fix for NRE when opponent hovers empty tiles
Small improvement for NPC collider updates.
ServerVar is always ServerAdmin = true by default
Added ServerUserVar (1:1 replaces [User])
Updated old convars to use new attributes
ServerVar is always ServerAdmin = true by default
Added ServerUserVar (1:1 replaces [User])
Updated old convars to use new attributes
GPV score comparison logging
Show invoke handler tasks with "perf 7"
Rocket facility site / roof buildings, doors, warehouse interior, windows
BoardView now sets tileset render settings
Fixed machine process being stopped in Tick due to stupid code
FuelToEffect.AddItem only adds time to the process EndTime when already running, else we let StartImplementation do the calculation
BehaviourChainElement handles smartObject unsubscription
CancelSmartObjectSubscriptions should be called consistently from BehaviourChain with respect to IsBroken check.
Remove dangling CancelSmartObjectSubscriptions from Agent+Behaviour (from past reservation logic).
Removed old call to BehaviourChain.CancelSmartObjectSubscriptions