224,802 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Removed old call to BehaviourChain.CancelSmartObjectSubscriptions
7 Years Ago
Misc
7 Years Ago
BehaviourChain.Break calls CancelSmartObjectSubscriptions before breaking the currently active behaviour
7 Years Ago
GoalPlanVariant.SetActive and BehaviourChain.SetActive both return bool, better handling of failure
7 Years Ago
NRE catch in PlayerProgression.OnUnitGoalChanged
7 Years Ago
Fixed shitty code
7 Years Ago
Replaced BehaviourChain.CurrentElement property with GetCurrentElement method
7 Years Ago
BehaviourChain.SetActive active returns if CreateInteractionBehaviour fails for any reason
7 Years Ago
Colors
7 Years Ago
Added some debug logging for selected unit subscription changes in SmartObject
7 Years Ago
FOR FUCK SAKE removing board
7 Years Ago
Human/Hunting AI module has "Is Sleeping == false" condition Increased momentum drain on idle goal plans
7 Years Ago
FOR FUCK SAKE shaderforge FOR FUCK SAKE tweak temple tile textures
7 Years Ago
Fixed previous commit
7 Years Ago
Improved machine process availability checks (cache dependency state)
7 Years Ago
Fixed MachineProcess.IsAvailable never being set back to true when the items are removed or used
7 Years Ago
Removed useless smartobject subscription cleanup from GoalPlanVariantSlot.TrySetGoalPlanVariant
7 Years Ago
bug fix
7 Years Ago
Using anim hashes on all character anims now.
7 Years Ago
wip tileset changing stuff
7 Years Ago
SmartObject.CanSubscribe no longer checks for existing subscriptions
7 Years Ago
z adjust
7 Years Ago
Merge in door changes
7 Years Ago
Fixed my frozen NPCs bug. Everything looks seamless now
7 Years Ago
Experimenting. This disables animators and some other things on characters outside of the player's view frustum. Has some promising effect in editor but seemingly very little effect in actual builds. Also bugged I think as I've seen NPCs stuck frozen in place.
7 Years Ago
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7 Years Ago
Commands widget category toggle button sounds
7 Years Ago
Fixed hover animation issue on tribe trackers
7 Years Ago
Tribe trackers use EffectsList
7 Years Ago
Removed "IsPlayerDesireDriven" flag from GoalSettings, no longer gates GPV construction failure events in UnitDecisionMaker Flagged also goal plans to invoke events by default...
7 Years Ago
Updated doors. Now uses playable API and switches animator on / off properly. 2-3ms per frame saving.
7 Years Ago
doubled all healths and damages, block now does 1 dmg instead of 0
7 Years Ago
Updated post processing
7 Years Ago
WIP phone UI
7 Years Ago
Just adding a comment
7 Years Ago
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
7 Years Ago
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
7 Years Ago
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
7 Years Ago
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
7 Years Ago
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
7 Years Ago
board anim controller state setup
7 Years Ago
Save
7 Years Ago
Fixed desires UI being shit
7 Years Ago
Fixed search not showing in data browser tabs that have collapsable groups of assets
7 Years Ago
Added WIP failure UI Added AbilitySettings.ValidTargetTypes; allowing abilities to specify valid target types in data, reducing overhead and when evaluating in DM/PlayerController Fixed Unit.Animation.RemoveAnimationPackage not working
7 Years Ago
tweaked binocular 3rd person positioning
7 Years Ago
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
7 Years Ago
Big framerate increase from building LOD fuckup.
7 Years Ago
Trying to support instancing better.
7 Years Ago
wip