197,738 Commits over 4,140 Days - 1.99cph!

10 Years Ago
Owl lose & another win anim
10 Years Ago
Owl anim updates
bot
10 Years Ago
VPK Build 816
10 Years Ago
Most of road texturing set up.
bot
10 Years Ago
Windows Build 685
10 Years Ago
updated Igor facial anims
10 Years Ago
* GitSync * Added new TF2 map icons and a few L4D1 map icons
10 Years Ago
Fixed broken weapon reload
10 Years Ago
Updated scene New bars and portraits
10 Years Ago
adding lava court inner and outer textures WIP
10 Years Ago
adding lava court inner and outer textures WIP
10 Years Ago
Igor win facial anim re-export
10 Years Ago
Added facewound
10 Years Ago
Blueprint sort speedup
10 Years Ago
Igor facial celeb animations
10 Years Ago
Fixed selected item name not showing up (thanks HarryMachin)
10 Years Ago
Splitter fix
10 Years Ago
FOR FUCK SAKE factory room prefab FOR FUCK SAKE minimap cam far clip and post process FOR FUCK SAKE factory asset FOR FUCK SAKE dungeon file sorting
10 Years Ago
10 Years Ago
10 Years Ago
Making changes to road meshing.
10 Years Ago
Server compile fixes
10 Years Ago
Timings on server startup align a bit more nicely
10 Years Ago
RustBuilder crashes - unhelpful
10 Years Ago
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10 Years Ago
Fixed barricade placement on constructions being very finicky
10 Years Ago
Secret branch steamworks paths
10 Years Ago
Added readme to default branch
10 Years Ago
Tweaked entity bounds of building blocks
10 Years Ago
Added Arcade + Approval
10 Years Ago
Fixed Steamworks
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
Initial
10 Years Ago
Root dir
10 Years Ago
Fixed health bar overflow ItemIcon doesn't use VariableReference for the container anymore
10 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
10 Years Ago
Water2.5: Touched river shader. Because unity.
10 Years Ago
Fixing EmoteState
10 Years Ago
ItemContainer.Save garbage
10 Years Ago
Re-enabled resolution dialog
10 Years Ago
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10 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
10 Years Ago
Actual merge from main
10 Years Ago
Merge from main
10 Years Ago
working on lava court texture
10 Years Ago
updated lava court water
10 Years Ago
Added profile blocks to saves
10 Years Ago
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
10 Years Ago
fixed foundation.steps.collision orientation