223,970 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Airfield underground loot spawns / doors / door barricades setup
7 Years Ago
7 Years Ago
fixed up hex blocks, lodded all pavement sections
7 Years Ago
more
7 Years Ago
map editor prep work
7 Years Ago
Bunker rooms - polishing - removing/moving floating objects
7 Years Ago
Merged from Pool V3 branch, replacing pooling in Unit Manager and AI Manager for now.
7 Years Ago
YAMFM
7 Years Ago
Effects removal bookkeeping only happens in TickOnMinute
7 Years Ago
Replaced use of old pool with new pool and added profiler hooks.
7 Years Ago
Spawnlist UI
7 Years Ago
wip
7 Years Ago
PerceivedUnitData.IsPerceived no longer does cooldown calc in it's getter, instead we update the value in Senses.TestUnitPerception
bot
7 Years Ago
Automated OSX Build #633
bot
7 Years Ago
Automated Windows Build #633
bot
7 Years Ago
Automated Linux DS Build #633
7 Years Ago
Replaced all usage of FixedArray where we do NOT pre-allocate and use it as a pool, with List
bot
7 Years Ago
Automated Linux Build #633
7 Years Ago
7 Years Ago
fixed up hex block 27 to new scale
7 Years Ago
Commented out quad tree profiling hooks because it seems laggy as shit
bot
7 Years Ago
Automated OSX Build #632
bot
7 Years Ago
Automated Windows Build #632
bot
7 Years Ago
Automated Linux DS Build #632
bot
7 Years Ago
Automated Linux Build #632
7 Years Ago
Documented ILuaBase for intellisense
7 Years Ago
Console fixes
7 Years Ago
The new pools are now ready, but need some more testing on branch before they are ready to be merged back to main.
7 Years Ago
Continue button is hidden until XP bar has filled
7 Years Ago
Minor edits
7 Years Ago
Got everything working in Client/Server separate mode. Server is authority on selling items to NPCs.
7 Years Ago
UI change
7 Years Ago
Interaction changes to allow for the fact that held items can change interaction state now.
7 Years Ago
Different drug icons for interaction
7 Years Ago
Moved NPC interaction out of the helditem itself, and combined it with the existing interaction system for objects etc
7 Years Ago
Use allocating OverlapBox since the non alloc version isnt working...
7 Years Ago
Improved InteractionPosition blocked detection
7 Years Ago
Fixed consumed items not firing unit.Items events
7 Years Ago
BuildingView.SetUpgradeState KNFE fix
7 Years Ago
Effects and Senses budget reductions
7 Years Ago
Fixed Buildings not being flagged as finished ECS budget is now in microseconds
7 Years Ago
Added KnowledgeComponentSystem, Knowledge component sorts arrays on SimTick
7 Years Ago
Fixed NRE in AI Designer
7 Years Ago
Make sure to null SmartSubscription.InteractionPosition in Reset
7 Years Ago
Fixed NRE when spawning buildings from debug
7 Years Ago
main merge
7 Years Ago
Bed spawns mostly done.
bot
7 Years Ago
Automated OSX Build #631
7 Years Ago
Fixed notifications UI overlapping the help/menu buttons Fixed Building tooltips displaying incorrect text Fixed null key error in PlayerProgression (caused by bad save, but we log a warning in future) Fixed missing default interactions for Resource and Building entities Added help button tooltip Added additional anchored tooltip to the bottom right of the GameUI (for rally, home and build/craft buttons) Tweaked dispenser pop values
bot
7 Years Ago
Automated Windows Build #631