224,595 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Let's not let PooledList GetEnd() ever reach an ArgumentOutOfRange exception.
7 Years Ago
Let's try to have units' sleep interrupted if they are cold.
7 Years Ago
merge
7 Years Ago
Fixed ExecuteConstructBuildingCommand removing items from the list it was iterating.
7 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
7 Years Ago
fixed 26, 18, 3
7 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
7 Years Ago
fixed some clipping problems on some of the viewmodels when ironsighting
7 Years Ago
Fixed Client/Server bug
7 Years Ago
Forgot to remove a couple of timers
7 Years Ago
Cops now know about wanted criminals. Watch out!
7 Years Ago
Info bar in the wanted UI
7 Years Ago
Wanted system partly working
7 Years Ago
Added a framework for wanted system
7 Years Ago
- Added UI indicating when you're considered to be committing a crime in progress. UI in but not functional for police wanted state as well. - Moved some more stuff behind SERVER tags
7 Years Ago
Fixed BringDispenserItemToBuilding not filtering by unit's carried items Fixed effects ending early due to missing active action chain valid check Fixed non-durational effects not working properly due to bad reset of Effect.TickDuration Fixed NRE in IsRequiredForBlackboardCraftDesire condition
7 Years Ago
Refactored VicinityEffect component and usage in other components (machine, building)
7 Years Ago
Icon modifications
7 Years Ago
Some minor edits
7 Years Ago
Adding icons for police wanted system
7 Years Ago
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7 Years Ago
fix for viewmodel clipping when FOV is changed
7 Years Ago
Crafting AI rework WIP Added Condition consideration for boolean bonuses etc Disabled Human/Item Gathering AI module while we port functionality to context specific modules
7 Years Ago
FOR FUCK SAKE tweak AO / space tile texture
7 Years Ago
fix
7 Years Ago
Added Temple.Tile SO and renamed Temple_Tile top child to be called Top as required
7 Years Ago
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7 Years Ago
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
7 Years Ago
backup in case this is a stupid idea
7 Years Ago
Ported item processing goal plans to building.
7 Years Ago
Selling drugs to someone now considered a crime
7 Years Ago
more
7 Years Ago
Harvesting for buildings now works
7 Years Ago
Players get paid when selling drugs
bot
7 Years Ago
Automated Windows Build #5
7 Years Ago
Fixed global aniso not set with default cfg/convar
bot
7 Years Ago
Automated OSX Build #5
bot
7 Years Ago
Automated Linux DS Build #5
bot
7 Years Ago
Automated Linux Build #5
7 Years Ago
Full merge from /main
bot
7 Years Ago
Automated Windows Build #645
bot
7 Years Ago
Automated OSX Build #645
bot
7 Years Ago
Automated Linux DS Build #645
bot
7 Years Ago
Automated Linux Build #645
7 Years Ago
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no) Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
7 Years Ago
save squad button
7 Years Ago
Actually fixed injector warnings
7 Years Ago
Building AI WIP
7 Years Ago
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
7 Years Ago
Fixed workshop transitions