224,623 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Fixed some AI designer issues (not grabbing blackboard writes from all DSE elements in the behaviour chain editor). Added help box explanation of behaviour chain injector elements/modes DespositItem action has target validation modes (container, building, machine) Added DataAsset.CustomCategory string field for additional editor menu/dropdown groupings
7 Years Ago
Deposit cleanup, deleted old DepositToBuilding Action asset
7 Years Ago
Delete old material
7 Years Ago
Bunker room prop placement update
7 Years Ago
Bunker door LOD fix
7 Years Ago
Industrial fixtures / vents
7 Years Ago
Buildings now use Deposit To Building From Intention.
7 Years Ago
Fixed player's deposit goal plan for human building ai. Removed old DepositToBuildingSettings.
7 Years Ago
Minor tweaks
7 Years Ago
Deposit to Building from Intention now use the new Building Requirement intention.
7 Years Ago
Deposit improvements
7 Years Ago
Added new interaction intention generation method for building requirements Added intention generation help text boxes to InteractionSettingsEditor
7 Years Ago
added a BoardViewController state for squad/map editor controller states to build off
7 Years Ago
DepositItemSettings optimisation
7 Years Ago
Double barrel shotgun world model re-creation
7 Years Ago
Fixed issues with shader animation for building construction and campfire
7 Years Ago
more
7 Years Ago
greybox material mapping on structures progress
7 Years Ago
Fixed disconnect issue
7 Years Ago
more
7 Years Ago
Cherry picked 19781
7 Years Ago
progress launch_site floodlights greybox
7 Years Ago
suspension cast
7 Years Ago
merged in matts stuff
7 Years Ago
added version checking to formation files
7 Years Ago
added default formation Formation to Board protobuf
7 Years Ago
Added FX for NPCs receiving welfare
7 Years Ago
wip
7 Years Ago
Pedestrian NPCs no longer drop their items on death
7 Years Ago
Oops, don't comment out Bill's code.
7 Years Ago
Cleaned up all warnings outside of the building system
7 Years Ago
Fixing some stuff that was broken in CLIENT or SERVER modes from the meth_cooking branch. Leaving OnInteract in ItemContainerEntity broken as it's more complex to fix.
7 Years Ago
Forgot one...
7 Years Ago
Created a unified inventory access to treat multiple inventories as one. Unified IItemRequestReceiver all into the base Character class except for the shop hack.
7 Years Ago
baseline loot panels
7 Years Ago
loaded map indiciator/events
7 Years Ago
board rotation fix
7 Years Ago
cleanup
7 Years Ago
mirror mode
7 Years Ago
Behaviour widget tooltip auto size
7 Years Ago
maps
7 Years Ago
Merging in the latest
7 Years Ago
Unified the NPC buying code with the player's shop buying code and moved it all into the new Character.IItemRequestReceiver. Fixed a couple of bugs in the process
7 Years Ago
Various cooking related fixes
7 Years Ago
7 Years Ago
Building construction state progress now better reflects required materials and construction time remaining
7 Years Ago
Building addon progress in building hovered indicator, can't build addons and upgrades at the same time
7 Years Ago
ValueOfItemToMachineSettings -> ValueOfItemToBlackboardMachineSettings
7 Years Ago
Replacement radtown stuff
7 Years Ago
No longer possible to add upgrades to a building whilst one in under construction Added ItemIntention keyword, minor keywords refactor Removed SmartReservations as a concept Fixed missing ragdolls on humans