224,623 Commits over 3,714 Days - 2.52cph!
Fixed some AI designer issues (not grabbing blackboard writes from all DSE elements in the behaviour chain editor).
Added help box explanation of behaviour chain injector elements/modes
DespositItem action has target validation modes (container, building, machine)
Added DataAsset.CustomCategory string field for additional editor menu/dropdown groupings
Deposit cleanup, deleted old DepositToBuilding Action asset
Bunker room prop placement update
Industrial fixtures / vents
Buildings now use Deposit To Building From Intention.
Fixed player's deposit goal plan for human building ai.
Removed old DepositToBuildingSettings.
Deposit to Building from Intention now use the new Building Requirement intention.
Added new interaction intention generation method for building requirements
Added intention generation help text boxes to InteractionSettingsEditor
added a BoardViewController state for squad/map editor controller states to build off
DepositItemSettings optimisation
Double barrel shotgun world model re-creation
Fixed issues with shader animation for building construction and campfire
greybox material mapping on structures
progress
progress
launch_site floodlights greybox
added version checking to formation files
added default formation Formation to Board protobuf
Added FX for NPCs receiving welfare
Pedestrian NPCs no longer drop their items on death
Oops, don't comment out Bill's code.
Cleaned up all warnings outside of the building system
Fixing some stuff that was broken in CLIENT or SERVER modes from the meth_cooking branch. Leaving OnInteract in ItemContainerEntity broken as it's more complex to fix.
Created a unified inventory access to treat multiple inventories as one. Unified IItemRequestReceiver all into the base Character class except for the shop hack.
loaded map indiciator/events
Behaviour widget tooltip auto size
Unified the NPC buying code with the player's shop buying code and moved it all into the new Character.IItemRequestReceiver. Fixed a couple of bugs in the process
Various cooking related fixes
Building construction state progress now better reflects required materials and construction time remaining
Building addon progress in building hovered indicator, can't build addons and upgrades at the same time
ValueOfItemToMachineSettings -> ValueOfItemToBlackboardMachineSettings
Replacement radtown stuff
No longer possible to add upgrades to a building whilst one in under construction
Added ItemIntention keyword, minor keywords refactor
Removed SmartReservations as a concept
Fixed missing ragdolls on humans