223,440 Commits over 3,684 Days - 2.53cph!

7 Years Ago
If we happened to exit a current internal tick in EntityManager at the later parts of tickEntities FA, and the next time internal tick is called, the Count of elements in FA shrunk under that index, we'd get an out of bounds exception. Fixed.
7 Years Ago
Scene2Prefab
7 Years Ago
update topology map
7 Years Ago
Player settings
7 Years Ago
Fixed art assets layer setup
7 Years Ago
Units play auto at fast speed again (but not super)
7 Years Ago
All player camera input is disabled when the application loses focus
7 Years Ago
Added special "Sleep" speed, which is set when the whole tribe are sleeping
7 Years Ago
Removed floating road segment from airfield
7 Years Ago
.
7 Years Ago
made palisade work
7 Years Ago
Fixed player having no unit selected on start, even with de-selection disabled
7 Years Ago
Tweaked ores / ores_snow densities to represent the changed biome distributions
7 Years Ago
UI : Clicking on the unit portrait focuses/follows the unit
7 Years Ago
fences data
7 Years Ago
Scene2Prefab
7 Years Ago
Fixed bunker rooms asset culling
7 Years Ago
Fix a few items missing ui sounds
7 Years Ago
We now allocate space for fixed array Add on demand, but throw an error when we do if in editor.
7 Years Ago
▋ ▅▄▆ ▊▇▋▋
7 Years Ago
FOR FUCK SAKE tweak help stuff
7 Years Ago
FOR FUCK SAKE wip sound
7 Years Ago
compile fix
7 Years Ago
balanced mining crate loot autoturret scans slowly instead of instantly flipping to new idle areas autoturret turn noise lowered peacekeeper mode laser is green pump shotgun cost reduced significantly scaled spears down beancan holster info
7 Years Ago
Simplifying even further, using Serialize for NPC stats
7 Years Ago
holstered item display has new priority based on hostility
7 Years Ago
Simplifying things re NPC stats, trying a different system.
7 Years Ago
Deprecated custom BRDF + touched affected shaders
7 Years Ago
Speedtree shadow acne fix + deprecated transmission
7 Years Ago
created city_arena_3 added in lots of jumps etc cleaned up prefabs to remove hidden collision
7 Years Ago
Fixed standard terrain basemap warning
7 Years Ago
merge into main
7 Years Ago
merge into main
7 Years Ago
protocol++
7 Years Ago
ui
7 Years Ago
added server convar to disable showing/networking of holstered items
7 Years Ago
Removing deferred override shaders (test 1)
7 Years Ago
Merging in the latest
7 Years Ago
hazmat offset adjustments c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
7 Years Ago
Subtract 9173
7 Years Ago
Undo previous commit fuck it
7 Years Ago
metas
7 Years Ago
restored old internal shader things to test build
7 Years Ago
Removed need for the NPC stats container objects
7 Years Ago
cleaver/revolver/rocketlauncher/sword/thompson setup
7 Years Ago
Working on a sync system for unique NPC stats. This is a WIP.
7 Years Ago
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
7 Years Ago
...
7 Years Ago
ffs
7 Years Ago
filezzz?