224,633 Commits over 3,714 Days - 2.52cph!

7 Years Ago
maps
7 Years Ago
Merging in the latest
7 Years Ago
Unified the NPC buying code with the player's shop buying code and moved it all into the new Character.IItemRequestReceiver. Fixed a couple of bugs in the process
7 Years Ago
Various cooking related fixes
7 Years Ago
7 Years Ago
Building construction state progress now better reflects required materials and construction time remaining
7 Years Ago
Building addon progress in building hovered indicator, can't build addons and upgrades at the same time
7 Years Ago
ValueOfItemToMachineSettings -> ValueOfItemToBlackboardMachineSettings
7 Years Ago
Replacement radtown stuff
7 Years Ago
No longer possible to add upgrades to a building whilst one in under construction Added ItemIntention keyword, minor keywords refactor Removed SmartReservations as a concept Fixed missing ragdolls on humans
7 Years Ago
more camera
7 Years Ago
Fixed connection issue Adjusted collision impacts
7 Years Ago
people no longer stop upgrading buildings every tick
7 Years Ago
switched camera setup
7 Years Ago
lowered cost of netting stuck objects/decals on spinner actually spin
7 Years Ago
Added fuzz mask option to cloth shaders
7 Years Ago
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
7 Years Ago
Added left/right hip attachment points for humans, re-made view prefabs
7 Years Ago
first cover pass around core
7 Years Ago
Summaries
7 Years Ago
test cam tweak
7 Years Ago
Fixed RichText not working in GoalPlanSettingsEditor Blackboard read/write display Added more Conversations component boilerplate, ConversationsComponentSystem, sample data
7 Years Ago
test cam
7 Years Ago
Let's not create generic find desires for building materials.
7 Years Ago
error messagebox fix
7 Years Ago
Binoculars for minh
7 Years Ago
Launch site greybox progress + puzzle layout
7 Years Ago
Enabled entity pooling for tool cupboards
7 Years Ago
Enabled entity pooling for sleeping bags
7 Years Ago
made map file bar a prefab
7 Years Ago
Ragdolls, Cleanup
7 Years Ago
Boar fixes
7 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
7 Years Ago
fixed up broken hex blocks. working on 18
7 Years Ago
Wolf fixes
7 Years Ago
Updating itemcontainer + looting
7 Years Ago
Chicken fixes
7 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
7 Years Ago
Manifest update
7 Years Ago
Bunker door fix
7 Years Ago
Target filters for buildings, campfires etc use Distance as a bonus rather than a consideration Conversations component boilerplate
7 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
7 Years Ago
Compile fix
7 Years Ago
Boar/Chicken/Wolf boilerplate
7 Years Ago
maps
7 Years Ago
Scene update
7 Years Ago
Bunker door prefab and placement
7 Years Ago
Horsey Horsey
7 Years Ago
doc
7 Years Ago
more