223,981 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Don't load the GUI scene if it's already loaded in the editor
8 Years Ago
GUI moved to a seperate scene Removed Personality, because Traits Entity's no longer store lists of some components, everything is singular Zones are no longer parented to the World transform, because Unity scene management is nice now
8 Years Ago
Plugins
8 Years Ago
Merge from main
8 Years Ago
- Removed all floor checks and references to floor height, always 0 now
8 Years Ago
- Work on prefab updating tool to work with Rotorz tile system
8 Years Ago
C4 can no longer stick to other C4
8 Years Ago
FOR FUCK SAKE rotorz data set
8 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
8 Years Ago
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8 Years Ago
saltwater implementation
8 Years Ago
flamethrower finds fuel placed on belt
8 Years Ago
GUI scene
8 Years Ago
Don't pop up results for automated benchmarks
8 Years Ago
Bulb test and things
8 Years Ago
Simplified ui test scene.
bot
8 Years Ago
Automated Linux DS Build #3
bot
8 Years Ago
Automated Windows Build #3
bot
8 Years Ago
Automated Linux DS Build #2
bot
8 Years Ago
Automated Linux Build #2
bot
8 Years Ago
Automated Linux DS Build #299
8 Years Ago
Movement effects tweaks, should result in more reasonable Stamina sim
bot
8 Years Ago
Automated Windows Build #2
bot
8 Years Ago
Automated Windows Build #299
bot
8 Years Ago
Automated OSX Build #299
bot
8 Years Ago
Automated Linux Build #299
8 Years Ago
Merged some baseentity features from upstream - modelscale keyvalue, SetModelScale input
8 Years Ago
Merge NPC footsteps, IMaterial:GetKeyValues(), TTF-only font loading
bot
8 Years Ago
Automated Linux DS Build #1
8 Years Ago
Unit combat effect fix TribeStartArea.Populate positions fix
bot
8 Years Ago
Automated OSX Build #1
8 Years Ago
Player / NPC updates.
8 Years Ago
working on low poly of beep truck. created most of undercarriage and side of truck
8 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
bot
8 Years Ago
Automated Linux Build #1
8 Years Ago
PlayerTaskManager was on the globals object and the Player, whoops.
8 Years Ago
More plumbing
8 Years Ago
Intention plumbing in BehaviourChain
bot
8 Years Ago
Automated Windows Build #1
8 Years Ago
merge app build scripts
8 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
8 Years Ago
added app build scripts for prerelease branches
8 Years Ago
Fixed regression on RUST-793
8 Years Ago
Fixed some deployables being placeable at extreme angles
8 Years Ago
CraftItem Action has three modes/data source options, DesireCondition, Intention and ActionChainData
8 Years Ago
EntitySettings component validation cleanup ResourceSettings validation forces Dispenser component to be enabled
8 Years Ago
5.5a1
8 Years Ago
Compile fix
8 Years Ago
Attempt to fix RUST-793
8 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations